Specifically it is stucks at the following line:

tex = ldr_context->FindTexture (texname);

in 'plugins/csparser/services/shader.cpp' trying to find the texture
'/lib/std/shadow_noise.png' which is in the standard.zip.

Here is my vfs.cfg:

;;; Virtual File System mount table
;;;
;;; $/ -- path delimiter (i.e. "/" on Unix; "\" on Windows)
;;; $@ -- installation directory of Crystal Space
;;; $* -- application resource directory; same as csGetResourceDir()
;;; $^ -- directory in which application resides; same as csGetAppDir()
;;; The expansions of $@, $*, and $^ always have a trailing path delimiter.

; Some basic mount points
VFS.Mount.~ = $(HOME)$/
VFS.Mount.this = $.$/
VFS.Mount.tmp = $(CS_TMP)$/

; Configuration repository
VFS.Mount.config = $(CS_CONFIGDIR)$/
VFS.Mount.data = $(CS_DATADIR)$/

; Miscellaneous resources.
VFS.Mount.varia = $(CS_DATADIR)$/varia$/
VFS.Mount.scripts = $(CS_SHAREDIR)$/bindings$/

VFS.Mount.shader = $(CS_DATADIR)$/shader$/
; The Unifont
VFS.Mount.fonts/unifont = $(CS_DATADIR)$/unifont.zip
; The TTF font library
VFS.Mount.fonts/ttf   = $(CS_DATADIR)$/ttf$/, $(TTF_PATH:$.$/),
$(CS_DATADIR)$/ttf-dejavu.zip, $(CS_DATADIR)$/ttf-vera.zip

; The following should not change too often...
; The idea is that everything that should be changed (such as CDROM variable)
; is set by some sort of setup (installation) program.
; Note that variables in VFS.Platform. section will override any
; variables in VFS.PlatformAlias. section.
VFS.Alias.Unix = VFS.Unix
VFS.Alias.MacOS/X = VFS.Unix
VFS.Alias.Win32 = VFS.CP/M

; strange key names follow:
; VFS.Unix.. means key '.' in section VFS.Unix.*
; VFS.Unix... means key '..' in section VFS.Unix.*
VFS.Unix.. = .
VFS.Unix... = ..
VFS.Unix.CS_TMP = /tmp
; This is true at least for systems using XFree86
VFS.Unix.TTF_PATH = /usr/X11R6/lib/X11/fonts/Truetype/,
/usr/X11R6/lib/X11/fonts/TTF/

VFS.CP/M.. = .
VFS.CP/M... = ..
VFS.CP/M.HOME = $(HOMEDIR:$(HOMEPATH:.))
VFS.CP/M.TMP = $(TEMP:$(TMP:$(SYSTEMROOT)$/temp))
; The standard location of TTF fonts is the X:\Windows\fonts directory
VFS.Win32.TTF_PATH = $(SYSTEMROOT)$/fonts$/

; Configuration-time installation paths.
VFS.Unix.CS_SHAREDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/
VFS.Unix.CS_DATADIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/
VFS.Unix.CS_CONFIGDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/config$/
VFS.Unix.CS_MAPDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/maps$/

VFS.CP/M.CS_SHAREDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/
VFS.CP/M.CS_DATADIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/
VFS.CP/M.CS_CONFIGDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/config$/
VFS.CP/M.CS_MAPDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/maps$/

; Level to load.
VFS.Mount.lib/std = $(CS_DATADIR)$/standard.zip
VFS.Mount.lib/stdtex = $(CS_DATADIR)$/standard.zip
VFS.Mount.lib/fallout = $(CS_DATADIR)$/fallout$/
VFS.Mount.lib/std/castle = $(CS_DATADIR)$/castle-tex.zip
VFS.Mount.lev/castle   = $(CS_DATADIR)$/castle$/
VFS.Mount.lev/terrain = $(CS_MAPDIR)$/terrain$/
VFS.Mount.lev/terrainf = $(CS_MAPDIR)$/terrainf$/



-- 
All those moments will be lost in time, like tears in rain.

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