You may be getting misled by stdout not being flushed. Either emit your
diagnostics via fprintf(stderr,...), which should be unbuffered by
default, or, if you still want to use stdout, invoke fflush(stdout)
after each printf().
-- ES
Quentin Anciaux wrote:
> I've put a printf before the call and as the first line of the method
> FindTexture in loadercontext.cpp.
>
> printf("ParseShaderVar %s\n",texname);
> tex = ldr_context->FindTexture (texname);
>
> and
>
> iTextureWrapper* LoaderContext::FindTexture (const char* name, bool
> dontWaitForLoad)
> {
> printf("LoaderContext::FindTexture ?????");
>
> Strangely I have this as result:
>
> ParseShaderVar /lib/std/shadow_noise.png
>
> but If I do a CTRL-C, I have the printf in FindTexture that is output.
> So it seems it is stuck in between a call like if the method dispatch
> was broken.
>
> ParseShaderVar /lib/std/shadow_noise.png
> ^CLoaderContext::FindTexture ?????
>
> Regards,
> Quneint Anciaux
>
> 2009/4/10 Quentin Anciaux <[email protected]>:
>> Specifically it is stucks at the following line:
>>
>> tex = ldr_context->FindTexture (texname);
>>
>> in 'plugins/csparser/services/shader.cpp' trying to find the texture
>> '/lib/std/shadow_noise.png' which is in the standard.zip.
>>
>> Here is my vfs.cfg:
>>
>> ;;; Virtual File System mount table
>> ;;;
>> ;;; $/ -- path delimiter (i.e. "/" on Unix; "\" on Windows)
>> ;;; $@ -- installation directory of Crystal Space
>> ;;; $* -- application resource directory; same as csGetResourceDir()
>> ;;; $^ -- directory in which application resides; same as csGetAppDir()
>> ;;; The expansions of $@, $*, and $^ always have a trailing path delimiter.
>>
>> ; Some basic mount points
>> VFS.Mount.~ = $(HOME)$/
>> VFS.Mount.this = $.$/
>> VFS.Mount.tmp = $(CS_TMP)$/
>>
>> ; Configuration repository
>> VFS.Mount.config = $(CS_CONFIGDIR)$/
>> VFS.Mount.data = $(CS_DATADIR)$/
>>
>> ; Miscellaneous resources.
>> VFS.Mount.varia = $(CS_DATADIR)$/varia$/
>> VFS.Mount.scripts = $(CS_SHAREDIR)$/bindings$/
>>
>> VFS.Mount.shader = $(CS_DATADIR)$/shader$/
>> ; The Unifont
>> VFS.Mount.fonts/unifont = $(CS_DATADIR)$/unifont.zip
>> ; The TTF font library
>> VFS.Mount.fonts/ttf = $(CS_DATADIR)$/ttf$/, $(TTF_PATH:$.$/),
>> $(CS_DATADIR)$/ttf-dejavu.zip, $(CS_DATADIR)$/ttf-vera.zip
>>
>> ; The following should not change too often...
>> ; The idea is that everything that should be changed (such as CDROM variable)
>> ; is set by some sort of setup (installation) program.
>> ; Note that variables in VFS.Platform. section will override any
>> ; variables in VFS.PlatformAlias. section.
>> VFS.Alias.Unix = VFS.Unix
>> VFS.Alias.MacOS/X = VFS.Unix
>> VFS.Alias.Win32 = VFS.CP/M
>>
>> ; strange key names follow:
>> ; VFS.Unix.. means key '.' in section VFS.Unix.*
>> ; VFS.Unix... means key '..' in section VFS.Unix.*
>> VFS.Unix.. = .
>> VFS.Unix... = ..
>> VFS.Unix.CS_TMP = /tmp
>> ; This is true at least for systems using XFree86
>> VFS.Unix.TTF_PATH = /usr/X11R6/lib/X11/fonts/Truetype/,
>> /usr/X11R6/lib/X11/fonts/TTF/
>>
>> VFS.CP/M.. = .
>> VFS.CP/M... = ..
>> VFS.CP/M.HOME = $(HOMEDIR:$(HOMEPATH:.))
>> VFS.CP/M.TMP = $(TEMP:$(TMP:$(SYSTEMROOT)$/temp))
>> ; The standard location of TTF fonts is the X:\Windows\fonts directory
>> VFS.Win32.TTF_PATH = $(SYSTEMROOT)$/fonts$/
>>
>> ; Configuration-time installation paths.
>> VFS.Unix.CS_SHAREDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/
>> VFS.Unix.CS_DATADIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/
>> VFS.Unix.CS_CONFIGDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/config$/
>> VFS.Unix.CS_MAPDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/maps$/
>>
>> VFS.CP/M.CS_SHAREDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/
>> VFS.CP/M.CS_DATADIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/
>> VFS.CP/M.CS_CONFIGDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/config$/
>> VFS.CP/M.CS_MAPDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/maps$/
>>
>> ; Level to load.
>> VFS.Mount.lib/std = $(CS_DATADIR)$/standard.zip
>> VFS.Mount.lib/stdtex = $(CS_DATADIR)$/standard.zip
>> VFS.Mount.lib/fallout = $(CS_DATADIR)$/fallout$/
>> VFS.Mount.lib/std/castle = $(CS_DATADIR)$/castle-tex.zip
>> VFS.Mount.lev/castle = $(CS_DATADIR)$/castle$/
>> VFS.Mount.lev/terrain = $(CS_MAPDIR)$/terrain$/
>> VFS.Mount.lev/terrainf = $(CS_MAPDIR)$/terrainf$/
>>
>>
>>
>> --
>> All those moments will be lost in time, like tears in rain.
>>
>
>
>
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