Hmm, one thing springs to mind. Did you try a clean build recently?

Greetings,

On Fri, Apr 10, 2009 at 10:42 AM, Quentin Anciaux <[email protected]> wrote:
> I've put a printf before the call and as the first line of the method
> FindTexture in loadercontext.cpp.
>
>        printf("ParseShaderVar %s\n",texname);
>        tex = ldr_context->FindTexture (texname);
>
> and
>
> iTextureWrapper* LoaderContext::FindTexture (const char* name, bool
> dontWaitForLoad)
> {
>   printf("LoaderContext::FindTexture ?????");
>
> Strangely I have this as result:
>
> ParseShaderVar /lib/std/shadow_noise.png
>
> but If I do a CTRL-C, I have the printf in FindTexture that is output.
> So it seems it is stuck in between a call like if the method dispatch
> was broken.
>
> ParseShaderVar /lib/std/shadow_noise.png
> ^CLoaderContext::FindTexture ?????
>
> Regards,
> Quneint Anciaux
>
> 2009/4/10 Quentin Anciaux <[email protected]>:
>> Specifically it is stucks at the following line:
>>
>> tex = ldr_context->FindTexture (texname);
>>
>> in 'plugins/csparser/services/shader.cpp' trying to find the texture
>> '/lib/std/shadow_noise.png' which is in the standard.zip.
>>
>> Here is my vfs.cfg:
>>
>> ;;; Virtual File System mount table
>> ;;;
>> ;;; $/ -- path delimiter (i.e. "/" on Unix; "\" on Windows)
>> ;;; $@ -- installation directory of Crystal Space
>> ;;; $* -- application resource directory; same as csGetResourceDir()
>> ;;; $^ -- directory in which application resides; same as csGetAppDir()
>> ;;; The expansions of $@, $*, and $^ always have a trailing path delimiter.
>>
>> ; Some basic mount points
>> VFS.Mount.~ = $(HOME)$/
>> VFS.Mount.this = $.$/
>> VFS.Mount.tmp = $(CS_TMP)$/
>>
>> ; Configuration repository
>> VFS.Mount.config = $(CS_CONFIGDIR)$/
>> VFS.Mount.data = $(CS_DATADIR)$/
>>
>> ; Miscellaneous resources.
>> VFS.Mount.varia = $(CS_DATADIR)$/varia$/
>> VFS.Mount.scripts = $(CS_SHAREDIR)$/bindings$/
>>
>> VFS.Mount.shader = $(CS_DATADIR)$/shader$/
>> ; The Unifont
>> VFS.Mount.fonts/unifont = $(CS_DATADIR)$/unifont.zip
>> ; The TTF font library
>> VFS.Mount.fonts/ttf   = $(CS_DATADIR)$/ttf$/, $(TTF_PATH:$.$/),
>> $(CS_DATADIR)$/ttf-dejavu.zip, $(CS_DATADIR)$/ttf-vera.zip
>>
>> ; The following should not change too often...
>> ; The idea is that everything that should be changed (such as CDROM variable)
>> ; is set by some sort of setup (installation) program.
>> ; Note that variables in VFS.Platform. section will override any
>> ; variables in VFS.PlatformAlias. section.
>> VFS.Alias.Unix = VFS.Unix
>> VFS.Alias.MacOS/X = VFS.Unix
>> VFS.Alias.Win32 = VFS.CP/M
>>
>> ; strange key names follow:
>> ; VFS.Unix.. means key '.' in section VFS.Unix.*
>> ; VFS.Unix... means key '..' in section VFS.Unix.*
>> VFS.Unix.. = .
>> VFS.Unix... = ..
>> VFS.Unix.CS_TMP = /tmp
>> ; This is true at least for systems using XFree86
>> VFS.Unix.TTF_PATH = /usr/X11R6/lib/X11/fonts/Truetype/,
>> /usr/X11R6/lib/X11/fonts/TTF/
>>
>> VFS.CP/M.. = .
>> VFS.CP/M... = ..
>> VFS.CP/M.HOME = $(HOMEDIR:$(HOMEPATH:.))
>> VFS.CP/M.TMP = $(TEMP:$(TMP:$(SYSTEMROOT)$/temp))
>> ; The standard location of TTF fonts is the X:\Windows\fonts directory
>> VFS.Win32.TTF_PATH = $(SYSTEMROOT)$/fonts$/
>>
>> ; Configuration-time installation paths.
>> VFS.Unix.CS_SHAREDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/
>> VFS.Unix.CS_DATADIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/
>> VFS.Unix.CS_CONFIGDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/config$/
>> VFS.Unix.CS_MAPDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/maps$/
>>
>> VFS.CP/M.CS_SHAREDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/
>> VFS.CP/M.CS_DATADIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/
>> VFS.CP/M.CS_CONFIGDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/config$/
>> VFS.CP/M.CS_MAPDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/maps$/
>>
>> ; Level to load.
>> VFS.Mount.lib/std = $(CS_DATADIR)$/standard.zip
>> VFS.Mount.lib/stdtex = $(CS_DATADIR)$/standard.zip
>> VFS.Mount.lib/fallout = $(CS_DATADIR)$/fallout$/
>> VFS.Mount.lib/std/castle = $(CS_DATADIR)$/castle-tex.zip
>> VFS.Mount.lev/castle   = $(CS_DATADIR)$/castle$/
>> VFS.Mount.lev/terrain = $(CS_MAPDIR)$/terrain$/
>> VFS.Mount.lev/terrainf = $(CS_MAPDIR)$/terrainf$/
>>
>>
>>
>> --
>> All those moments will be lost in time, like tears in rain.
>>
>
>
>
> --
> All those moments will be lost in time, like tears in rain.
>
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