Hmm, one thing springs to mind. Did you try a clean build recently? Greetings,
On Fri, Apr 10, 2009 at 10:42 AM, Quentin Anciaux <[email protected]> wrote: > I've put a printf before the call and as the first line of the method > FindTexture in loadercontext.cpp. > > printf("ParseShaderVar %s\n",texname); > tex = ldr_context->FindTexture (texname); > > and > > iTextureWrapper* LoaderContext::FindTexture (const char* name, bool > dontWaitForLoad) > { > printf("LoaderContext::FindTexture ?????"); > > Strangely I have this as result: > > ParseShaderVar /lib/std/shadow_noise.png > > but If I do a CTRL-C, I have the printf in FindTexture that is output. > So it seems it is stuck in between a call like if the method dispatch > was broken. > > ParseShaderVar /lib/std/shadow_noise.png > ^CLoaderContext::FindTexture ????? > > Regards, > Quneint Anciaux > > 2009/4/10 Quentin Anciaux <[email protected]>: >> Specifically it is stucks at the following line: >> >> tex = ldr_context->FindTexture (texname); >> >> in 'plugins/csparser/services/shader.cpp' trying to find the texture >> '/lib/std/shadow_noise.png' which is in the standard.zip. >> >> Here is my vfs.cfg: >> >> ;;; Virtual File System mount table >> ;;; >> ;;; $/ -- path delimiter (i.e. "/" on Unix; "\" on Windows) >> ;;; $@ -- installation directory of Crystal Space >> ;;; $* -- application resource directory; same as csGetResourceDir() >> ;;; $^ -- directory in which application resides; same as csGetAppDir() >> ;;; The expansions of $@, $*, and $^ always have a trailing path delimiter. >> >> ; Some basic mount points >> VFS.Mount.~ = $(HOME)$/ >> VFS.Mount.this = $.$/ >> VFS.Mount.tmp = $(CS_TMP)$/ >> >> ; Configuration repository >> VFS.Mount.config = $(CS_CONFIGDIR)$/ >> VFS.Mount.data = $(CS_DATADIR)$/ >> >> ; Miscellaneous resources. >> VFS.Mount.varia = $(CS_DATADIR)$/varia$/ >> VFS.Mount.scripts = $(CS_SHAREDIR)$/bindings$/ >> >> VFS.Mount.shader = $(CS_DATADIR)$/shader$/ >> ; The Unifont >> VFS.Mount.fonts/unifont = $(CS_DATADIR)$/unifont.zip >> ; The TTF font library >> VFS.Mount.fonts/ttf = $(CS_DATADIR)$/ttf$/, $(TTF_PATH:$.$/), >> $(CS_DATADIR)$/ttf-dejavu.zip, $(CS_DATADIR)$/ttf-vera.zip >> >> ; The following should not change too often... >> ; The idea is that everything that should be changed (such as CDROM variable) >> ; is set by some sort of setup (installation) program. >> ; Note that variables in VFS.Platform. section will override any >> ; variables in VFS.PlatformAlias. section. >> VFS.Alias.Unix = VFS.Unix >> VFS.Alias.MacOS/X = VFS.Unix >> VFS.Alias.Win32 = VFS.CP/M >> >> ; strange key names follow: >> ; VFS.Unix.. means key '.' in section VFS.Unix.* >> ; VFS.Unix... means key '..' in section VFS.Unix.* >> VFS.Unix.. = . >> VFS.Unix... = .. >> VFS.Unix.CS_TMP = /tmp >> ; This is true at least for systems using XFree86 >> VFS.Unix.TTF_PATH = /usr/X11R6/lib/X11/fonts/Truetype/, >> /usr/X11R6/lib/X11/fonts/TTF/ >> >> VFS.CP/M.. = . >> VFS.CP/M... = .. >> VFS.CP/M.HOME = $(HOMEDIR:$(HOMEPATH:.)) >> VFS.CP/M.TMP = $(TEMP:$(TMP:$(SYSTEMROOT)$/temp)) >> ; The standard location of TTF fonts is the X:\Windows\fonts directory >> VFS.Win32.TTF_PATH = $(SYSTEMROOT)$/fonts$/ >> >> ; Configuration-time installation paths. >> VFS.Unix.CS_SHAREDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/ >> VFS.Unix.CS_DATADIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/ >> VFS.Unix.CS_CONFIGDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/config$/ >> VFS.Unix.CS_MAPDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/maps$/ >> >> VFS.CP/M.CS_SHAREDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/ >> VFS.CP/M.CS_DATADIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/ >> VFS.CP/M.CS_CONFIGDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/config$/ >> VFS.CP/M.CS_MAPDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/maps$/ >> >> ; Level to load. >> VFS.Mount.lib/std = $(CS_DATADIR)$/standard.zip >> VFS.Mount.lib/stdtex = $(CS_DATADIR)$/standard.zip >> VFS.Mount.lib/fallout = $(CS_DATADIR)$/fallout$/ >> VFS.Mount.lib/std/castle = $(CS_DATADIR)$/castle-tex.zip >> VFS.Mount.lev/castle = $(CS_DATADIR)$/castle$/ >> VFS.Mount.lev/terrain = $(CS_MAPDIR)$/terrain$/ >> VFS.Mount.lev/terrainf = $(CS_MAPDIR)$/terrainf$/ >> >> >> >> -- >> All those moments will be lost in time, like tears in rain. >> > > > > -- > All those moments will be lost in time, like tears in rain. > > ------------------------------------------------------------------------------ > This SF.net email is sponsored by: > High Quality Requirements in a Collaborative Environment. > Download a free trial of Rational Requirements Composer Now! > http://p.sf.net/sfu/www-ibm-com > _______________________________________________ > Crystal-main mailing list > [email protected] > https://lists.sourceforge.net/lists/listinfo/crystal-main > Unsubscribe: > mailto:[email protected]?subject=unsubscribe > -- Project Manager of Crystal Space (http://www.crystalspace3d.org) and CEL (http://cel.crystalspace3d.org) Support Crystal Space. Donate at https://sourceforge.net/donate/index.php?group_id=649 Personal page: http://users.telenet.be/jorritTyberghein/ ------------------------------------------------------------------------------ This SF.net email is sponsored by: High Quality Requirements in a Collaborative Environment. Download a free trial of Rational Requirements Composer Now! http://p.sf.net/sfu/www-ibm-com _______________________________________________ Crystal-main mailing list [email protected] https://lists.sourceforge.net/lists/listinfo/crystal-main Unsubscribe: mailto:[email protected]?subject=unsubscribe
