Maybe add printfs in csThreadedLoader::LoadTexture, which you can find at
line 360 in plugins/csparser/loadtex.cpp
Just scatter them through so you can see at what point there it's getting
stuck.

2009/4/10 Quentin Anciaux <[email protected]>

> I did what you say... and it is stuck on calling in csloader.cpp:
>
> csRef<iThreadReturn> itr = loader->LoadTextureWait(vfs->GetCwd(),
> Name, FileName, Flags, tm, reg,
>      create_material, free_image, collection, keepFlags);
>
> The ctrl-c was indeed due to buffering.
>
> loader is set with csQueryRegistryOrLoad<iThreadedLoader>(object_reg,
> "crystalspace.level.threadedloader");
>
> I don't know what to do more.
>
> Regards,
> Quentin
>
> 2009/4/10 Eric Sunshine <[email protected]>:
> > You may be getting misled by stdout not being flushed. Either emit your
> > diagnostics via fprintf(stderr,...), which should be unbuffered by
> > default, or, if you still want to use stdout, invoke fflush(stdout)
> > after each printf().
> >
> > -- ES
> >
> > Quentin Anciaux wrote:
> >> I've put a printf before the call and as the first line of the method
> >> FindTexture in loadercontext.cpp.
> >>
> >>       printf("ParseShaderVar %s\n",texname);
> >>         tex = ldr_context->FindTexture (texname);
> >>
> >> and
> >>
> >> iTextureWrapper* LoaderContext::FindTexture (const char* name, bool
> >> dontWaitForLoad)
> >> {
> >>    printf("LoaderContext::FindTexture ?????");
> >>
> >> Strangely I have this as result:
> >>
> >> ParseShaderVar /lib/std/shadow_noise.png
> >>
> >> but If I do a CTRL-C, I have the printf in FindTexture that is output.
> >> So it seems it is stuck in between a call like if the method dispatch
> >> was broken.
> >>
> >> ParseShaderVar /lib/std/shadow_noise.png
> >> ^CLoaderContext::FindTexture ?????
> >>
> >> Regards,
> >> Quneint Anciaux
> >>
> >> 2009/4/10 Quentin Anciaux <[email protected]>:
> >>> Specifically it is stucks at the following line:
> >>>
> >>> tex = ldr_context->FindTexture (texname);
> >>>
> >>> in 'plugins/csparser/services/shader.cpp' trying to find the texture
> >>> '/lib/std/shadow_noise.png' which is in the standard.zip.
> >>>
> >>> Here is my vfs.cfg:
> >>>
> >>> ;;; Virtual File System mount table
> >>> ;;;
> >>> ;;; $/ -- path delimiter (i.e. "/" on Unix; "\" on Windows)
> >>> ;;; $@ -- installation directory of Crystal Space
> >>> ;;; $* -- application resource directory; same as csGetResourceDir()
> >>> ;;; $^ -- directory in which application resides; same as csGetAppDir()
> >>> ;;; The expansions of $@, $*, and $^ always have a trailing path
> delimiter.
> >>>
> >>> ; Some basic mount points
> >>> VFS.Mount.~ = $(HOME)$/
> >>> VFS.Mount.this = $.$/
> >>> VFS.Mount.tmp = $(CS_TMP)$/
> >>>
> >>> ; Configuration repository
> >>> VFS.Mount.config = $(CS_CONFIGDIR)$/
> >>> VFS.Mount.data = $(CS_DATADIR)$/
> >>>
> >>> ; Miscellaneous resources.
> >>> VFS.Mount.varia = $(CS_DATADIR)$/varia$/
> >>> VFS.Mount.scripts = $(CS_SHAREDIR)$/bindings$/
> >>>
> >>> VFS.Mount.shader = $(CS_DATADIR)$/shader$/
> >>> ; The Unifont
> >>> VFS.Mount.fonts/unifont = $(CS_DATADIR)$/unifont.zip
> >>> ; The TTF font library
> >>> VFS.Mount.fonts/ttf   = $(CS_DATADIR)$/ttf$/, $(TTF_PATH:$.$/),
> >>> $(CS_DATADIR)$/ttf-dejavu.zip, $(CS_DATADIR)$/ttf-vera.zip
> >>>
> >>> ; The following should not change too often...
> >>> ; The idea is that everything that should be changed (such as CDROM
> variable)
> >>> ; is set by some sort of setup (installation) program.
> >>> ; Note that variables in VFS.Platform. section will override any
> >>> ; variables in VFS.PlatformAlias. section.
> >>> VFS.Alias.Unix = VFS.Unix
> >>> VFS.Alias.MacOS/X = VFS.Unix
> >>> VFS.Alias.Win32 = VFS.CP/M
> >>>
> >>> ; strange key names follow:
> >>> ; VFS.Unix.. means key '.' in section VFS.Unix.*
> >>> ; VFS.Unix... means key '..' in section VFS.Unix.*
> >>> VFS.Unix.. = .
> >>> VFS.Unix... = ..
> >>> VFS.Unix.CS_TMP = /tmp
> >>> ; This is true at least for systems using XFree86
> >>> VFS.Unix.TTF_PATH = /usr/X11R6/lib/X11/fonts/Truetype/,
> >>> /usr/X11R6/lib/X11/fonts/TTF/
> >>>
> >>> VFS.CP/M.. = .
> >>> VFS.CP/M... = ..
> >>> VFS.CP/M.HOME = $(HOMEDIR:$(HOMEPATH:.))
> >>> VFS.CP/M.TMP = $(TEMP:$(TMP:$(SYSTEMROOT)$/temp))
> >>> ; The standard location of TTF fonts is the X:\Windows\fonts directory
> >>> VFS.Win32.TTF_PATH = $(SYSTEMROOT)$/fonts$/
> >>>
> >>> ; Configuration-time installation paths.
> >>> VFS.Unix.CS_SHAREDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/
> >>> VFS.Unix.CS_DATADIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/
> >>> VFS.Unix.CS_CONFIGDIR =
> $(CRYSTAL)$/..$/..$/share$/crystalspace$/config$/
> >>> VFS.Unix.CS_MAPDIR =
> $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/maps$/
> >>>
> >>> VFS.CP/M.CS_SHAREDIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/
> >>> VFS.CP/M.CS_DATADIR = $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/
> >>> VFS.CP/M.CS_CONFIGDIR =
> $(CRYSTAL)$/..$/..$/share$/crystalspace$/config$/
> >>> VFS.CP/M.CS_MAPDIR =
> $(CRYSTAL)$/..$/..$/share$/crystalspace$/data$/maps$/
> >>>
> >>> ; Level to load.
> >>> VFS.Mount.lib/std = $(CS_DATADIR)$/standard.zip
> >>> VFS.Mount.lib/stdtex = $(CS_DATADIR)$/standard.zip
> >>> VFS.Mount.lib/fallout = $(CS_DATADIR)$/fallout$/
> >>> VFS.Mount.lib/std/castle = $(CS_DATADIR)$/castle-tex.zip
> >>> VFS.Mount.lev/castle   = $(CS_DATADIR)$/castle$/
> >>> VFS.Mount.lev/terrain = $(CS_MAPDIR)$/terrain$/
> >>> VFS.Mount.lev/terrainf = $(CS_MAPDIR)$/terrainf$/
> >>>
> >>>
> >>>
> >>> --
> >>> All those moments will be lost in time, like tears in rain.
> >>>
> >>
> >>
> >>
> >
> >
> >
> ------------------------------------------------------------------------------
> > This SF.net email is sponsored by:
> > High Quality Requirements in a Collaborative Environment.
> > Download a free trial of Rational Requirements Composer Now!
> > http://p.sf.net/sfu/www-ibm-com
> > _______________________________________________
> > Crystal-main mailing list
> > [email protected]
> > https://lists.sourceforge.net/lists/listinfo/crystal-main
> > Unsubscribe: mailto:[email protected]
> ?subject=unsubscribe
> >
>
>
>
> --
> All those moments will be lost in time, like tears in rain.
>
>
> ------------------------------------------------------------------------------
> This SF.net email is sponsored by:
> High Quality Requirements in a Collaborative Environment.
> Download a free trial of Rational Requirements Composer Now!
> http://p.sf.net/sfu/www-ibm-com
> _______________________________________________
> Crystal-main mailing list
> [email protected]
> https://lists.sourceforge.net/lists/listinfo/crystal-main
> Unsubscribe: mailto:[email protected]
> ?subject=unsubscribe
>



-- 
-Mike
------------------------------------------------------------------------------
This SF.net email is sponsored by:
High Quality Requirements in a Collaborative Environment.
Download a free trial of Rational Requirements Composer Now!
http://p.sf.net/sfu/www-ibm-com
_______________________________________________
Crystal-main mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/crystal-main
Unsubscribe: 
mailto:[email protected]?subject=unsubscribe

Reply via email to