A few textures and models shouldn't increase the VPK size to much but I
would try and use things that are already included before doing that.

On Wed, May 23, 2012 at 2:06 PM, ics <i...@ics-base.net> wrote:

>  L4D1/2 had models from CS Source enhanced and reworked to fit the game
> better. After all, the original L4D was built on CS Source branch of the
> Source engine. CS:GO uses plenty of models and textures from L4D2 also and
> it is built on L4D2 branch of the engine so it's coming back to it's roots.
> Valves way is using only what is needed and not dragging all the HL2
> content payload along with every game they make. They just use what they
> need and redo/enhance/etc what they need to make look different or create
> something new to their needs. Much more time saving than doing everything
> all over again.
>
> -ics
>
> 23.5.2012 21:56, Shane S kirjoitti:
>
> I'm not too familar with the vpk system since i havent mapped for L4D, but
> I still thought the L4D games had the Half-Life models as well.  Could be
> wrong.  Anyway, I'm just worried that if I move the models over myself and
> have to pack them into the map, if they are not added eventually, the map
> would have a much bigger file size.  Also, I'll try and see if using
> filepaths will work.
>
> Thanks for all the info, and if anyone knows anything else or has other
> ideas, please let me know!
>
> On Wed, May 23, 2012 at 11:17 AM, ics <i...@ics-base.net> wrote:
>
>>  CS:GO uses vpk-system, which is familiar to anyone who has played or
>> mapped for L4D series. Several HL2/CS Source models are missing from the
>> depots so i don't think they work just like that. Some have been ported and
>> enhanced (like that APC from CS Source has grown bigger and shade is more
>> light grey now and some have changed names and also visual. Some are
>> completely gone.
>>
>> -ics
>>
>> 23.5.2012 17:49, Tomi Toikka kirjoitti:
>>
>> Even if it does, let's get back to the point. The base hl2 models should
>> be usable as usual, just use their filepaths. I think CS:GO still derives
>> from the base .gcf files, correct me if I'm wrong though.
>>
>> On Wed, May 23, 2012 at 5:39 PM, Alex Haddow-mendes <
>> lethalbanana9...@hotmail.co.uk> wrote:
>>
>>>  Apparently we're not supposed to reply these requests.
>>> This doesn't count as a response, does it? Does it?
>>>
>>>  ------------------------------
>>> Date: Wed, 23 May 2012 16:29:33 +0300
>>> From: cont...@tomitoikka.com
>>> To: csgo_sdk@list.valvesoftware.com
>>> Subject: Re: [Csgo_sdk] Half-Life 2 Models?
>>>
>>>
>>> This is not the place for begging CS:GO. Get off this mailing list.
>>>
>>> On Wed, May 23, 2012 at 4:26 PM, Виктор Новик <ger...@gmail.com> wrote:
>>>
>>> Hi guys, I'm a beta tester Belarus, tested games such as Starcraft 2,
>>> Dota 2, Diablo 3, Starcraft 2 worked for maping and CS 1.6 , can anyone
>>> unsold gift CS:GO. I want to try to develop it for a couple of maps, and
>>> try what can the new CS:GO
>>>
>>> _______________________________________________
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>>>
>>>
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>>>
>>
>>
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