Well I believe it only uses VTF not VMT for the projected texture, and I
was asking for possible alternatives.
-Jake
On 5/24/2012 1:51 PM, Jesse Oak wrote:
I don't see why it wouldn't work, just be sure you only have one on at
a time (unless they removed that limit in CSGO).
On Wed, May 23, 2012 at 5:07 PM, Jake Breen <haekbr...@gmail.com
<mailto:haekbr...@gmail.com>> wrote:
Howdy folks,
I wanted to ask if it were possible to have an animated or moving
texture projected from the env_projected_texture entity. I'm
trying to project cloud shadows, as seen in STALKER, or Dota 2
(Although Dota 2's ent isn't in CSGO.)
Pretty much I wish to replicate this effect.
http://www.youtube.com/watch?feature=player_detailpage&v=vkzlcqMWgWM#t=203s
<http://www.youtube.com/watch?feature=player_detailpage&v=vkzlcqMWgWM#t=203s>
Any ideas?
-Jake
_______________________________________________
Csgo_sdk mailing list
Csgo_sdk@list.valvesoftware.com
<mailto:Csgo_sdk@list.valvesoftware.com>
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk
_______________________________________________
Csgo_sdk mailing list
Csgo_sdk@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk
_______________________________________________
Csgo_sdk mailing list
Csgo_sdk@list.valvesoftware.com
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk