L4D1/2 had models from CS Source enhanced and reworked to fit the game better. After all, the original L4D was built on CS Source branch of the Source engine. CS:GO uses plenty of models and textures from L4D2 also and it is built on L4D2 branch of the engine so it's coming back to it's roots. Valves way is using only what is needed and not dragging all the HL2 content payload along with every game they make. They just use what they need and redo/enhance/etc what they need to make look different or create something new to their needs. Much more time saving than doing everything all over again.

-ics

23.5.2012 21:56, Shane S kirjoitti:
I'm not too familar with the vpk system since i havent mapped for L4D, but I still thought the L4D games had the Half-Life models as well. Could be wrong. Anyway, I'm just worried that if I move the models over myself and have to pack them into the map, if they are not added eventually, the map would have a much bigger file size. Also, I'll try and see if using filepaths will work.

Thanks for all the info, and if anyone knows anything else or has other ideas, please let me know!

On Wed, May 23, 2012 at 11:17 AM, ics <i...@ics-base.net <mailto:i...@ics-base.net>> wrote:

    CS:GO uses vpk-system, which is familiar to anyone who has played
    or mapped for L4D series. Several HL2/CS Source models are missing
    from the depots so i don't think they work just like that. Some
    have been ported and enhanced (like that APC from CS Source has
    grown bigger and shade is more light grey now and some have
    changed names and also visual. Some are completely gone.

    -ics

    23.5.2012 17:49, Tomi Toikka kirjoitti:
    Even if it does, let's get back to the point. The base hl2 models
    should be usable as usual, just use their filepaths. I think
    CS:GO still derives from the base .gcf files, correct me if I'm
    wrong though.

    On Wed, May 23, 2012 at 5:39 PM, Alex Haddow-mendes
    <lethalbanana9...@hotmail.co.uk
    <mailto:lethalbanana9...@hotmail.co.uk>> wrote:

        Apparently we're not supposed to reply these requests.
        This doesn't count as a response, does it? Does it?

        ------------------------------------------------------------------------
        Date: Wed, 23 May 2012 16:29:33 +0300
        From: cont...@tomitoikka.com <mailto:cont...@tomitoikka.com>
        To: csgo_sdk@list.valvesoftware.com
        <mailto:csgo_sdk@list.valvesoftware.com>
        Subject: Re: [Csgo_sdk] Half-Life 2 Models?


        This is not the place for begging CS:GO. Get off this mailing
        list.

        On Wed, May 23, 2012 at 4:26 PM, ?????? ?????
        <ger...@gmail.com <mailto:ger...@gmail.com>> wrote:

            Hi guys, I'm a beta tester Belarus, tested games such as
            Starcraft 2, Dota 2, Diablo 3, Starcraft 2 worked for
            mapingand CS 1.6 , can anyone unsold gift CS:GO. I want
            to try to develop it for a couple of maps, and try what
            can the new CS:GO

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