What if you rotated the env_projected_texture parented to func_rotating that is slowly rotating?
On Thu, May 24, 2012 at 1:12 PM, Jake Breen <haekbr...@gmail.com> wrote: > Well I believe it only uses VTF not VMT for the projected texture, and I > was asking for possible alternatives. > > -Jake > > > > On 5/24/2012 1:51 PM, Jesse Oak wrote: > > I don't see why it wouldn't work, just be sure you only have one on at a > time (unless they removed that limit in CSGO). > > On Wed, May 23, 2012 at 5:07 PM, Jake Breen <haekbr...@gmail.com> wrote: > >> Howdy folks, >> >> I wanted to ask if it were possible to have an animated or moving texture >> projected from the env_projected_texture entity. I'm trying to project >> cloud shadows, as seen in STALKER, or Dota 2 (Although Dota 2's ent isn't >> in CSGO.) >> >> Pretty much I wish to replicate this effect. >> >> http://www.youtube.com/watch?feature=player_detailpage&v=vkzlcqMWgWM#t=203s >> >> Any ideas? >> >> -Jake >> >> _______________________________________________ >> Csgo_sdk mailing list >> Csgo_sdk@list.valvesoftware.com >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk >> > > > > _______________________________________________ > Csgo_sdk mailing > listCsgo_sdk@list.valvesoftware.comhttps://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > > > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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