What if you rotated the env_projected_texture parented to func_rotating
that is slowly rotating?

On Thu, May 24, 2012 at 1:12 PM, Jake Breen <haekbr...@gmail.com> wrote:

>  Well I believe it only uses VTF not VMT for the projected texture, and I
> was asking for possible alternatives.
>
> -Jake
>
>
>
> On 5/24/2012 1:51 PM, Jesse Oak wrote:
>
> I don't see why it wouldn't work, just be sure you only have one on at a
> time (unless they removed that limit in CSGO).
>
> On Wed, May 23, 2012 at 5:07 PM, Jake Breen <haekbr...@gmail.com> wrote:
>
>> Howdy folks,
>>
>> I wanted to ask if it were possible to have an animated or moving texture
>> projected from the env_projected_texture entity. I'm trying to project
>> cloud shadows, as seen in STALKER, or Dota 2 (Although Dota 2's ent isn't
>> in CSGO.)
>>
>> Pretty much I wish to replicate this effect.
>>
>> http://www.youtube.com/watch?feature=player_detailpage&v=vkzlcqMWgWM#t=203s
>>
>> Any ideas?
>>
>> -Jake
>>
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>
>
>
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