Even if it does, let's get back to the point. The base hl2 models should be usable as usual, just use their filepaths. I think CS:GO still derives from the base .gcf files, correct me if I'm wrong though.
On Wed, May 23, 2012 at 5:39 PM, Alex Haddow-mendes < lethalbanana9...@hotmail.co.uk> wrote: > Apparently we're not supposed to reply these requests. This doesn't count > as a response, does it? Does it? > > ------------------------------ > Date: Wed, 23 May 2012 16:29:33 +0300 > From: cont...@tomitoikka.com > To: csgo_sdk@list.valvesoftware.com > Subject: Re: [Csgo_sdk] Half-Life 2 Models? > > > This is not the place for begging CS:GO. Get off this mailing list. > > On Wed, May 23, 2012 at 4:26 PM, Виктор Новик <ger...@gmail.com> wrote: > > Hi guys, I'm a beta tester Belarus, tested games such as Starcraft 2, Dota > 2, Diablo 3, Starcraft 2 worked for maping and CS 1.6 , can anyone unsold > gift CS:GO. I want to try to develop it for a couple of maps, and try what > can the new CS:GO > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > > > > _______________________________________________ Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > > _______________________________________________ > Csgo_sdk mailing list > Csgo_sdk@list.valvesoftware.com > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_sdk > >
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