Even if it does, let's get back to the point. The base hl2 models should be
usable as usual, just use their filepaths. I think CS:GO still derives from
the base .gcf files, correct me if I'm wrong though.

On Wed, May 23, 2012 at 5:39 PM, Alex Haddow-mendes <
lethalbanana9...@hotmail.co.uk> wrote:

>  Apparently we're not supposed to reply these requests. This doesn't count
> as a response, does it? Does it?
>
> ------------------------------
> Date: Wed, 23 May 2012 16:29:33 +0300
> From: cont...@tomitoikka.com
> To: csgo_sdk@list.valvesoftware.com
> Subject: Re: [Csgo_sdk] Half-Life 2 Models?
>
>
> This is not the place for begging CS:GO. Get off this mailing list.
>
> On Wed, May 23, 2012 at 4:26 PM, Виктор Новик <ger...@gmail.com> wrote:
>
> Hi guys, I'm a beta tester Belarus, tested games such as Starcraft 2, Dota
> 2, Diablo 3, Starcraft 2 worked for maping and CS 1.6 , can anyone unsold
> gift CS:GO. I want to try to develop it for a couple of maps, and try what
> can the new CS:GO
>
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>
>
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