Mitch, I see that the rest of your configuration is correct and players are
creating 20-player lobbies, your problem here is very simple - your server is
on a private IP:
adronline 192.168.1.138:27017
adrlocal 192.168.1.138:27017
That is why other people are getting an error "Failed to ping server" --
because for everybody outside of your house 192.168.x.x IPs would be
meaningless.
If your server box has multiple network cards, one of which is on DMZ, you can
run srcds with -ip flag and give it the public IP of your DMZ-nic:
srcds ...... -ip 66.67.68.88
then server socket will bind to the correct network interface.
If your server box is on a single network card and you are configuring ports
forwarding or assigning multiple IP addresses to the same card it might be
sufficient to just set a public IP address convar on your server:
srcds ...... +net_public_adr 66.67.68.88
When run your server with that convar set try connecting to it again and do
developer 1 followed by mm_debugprint -- you should see your adronline being
the public IP of your server and your friends should be able to connect to you.
Another server convar if you want to run private / clans / friends / party
servers is:
sv_steamgroup_exclusive 1
this will prevent people matchmaking onto your server, while still allowing you
to invite your friends, clan members, etc.
Sincerely,
-Vitaliy
From: [email protected]
[mailto:[email protected]] On Behalf Of Mitch M
Sent: Monday, August 13, 2012 4:43 PM
To: [email protected]
Subject: Re: [Csgo_servers] 1 slot server?
Vitaliy, here is the condump. This is a fresh install without modifing very
much at all.
https://www.dropbox.com/s/3peyzqlf6j8ooz5/condump002.txt?m
I will work on getting you the same from my Arms race server with it set up how
I want it.
Thanks for the reply and the help, Mitch
________________________________
From: [email protected]<mailto:[email protected]>
To:
[email protected]<mailto:[email protected]>
Date: Mon, 13 Aug 2012 22:14:01 +0000
Subject: Re: [Csgo_servers] 1 slot server?
Mitch, can you send me the IP of your server for me to try to connect and take
a look?
Alternatively, you could set "developer 1" on your client that can connect,
type "connect YOURIP:PORT" in the console, then after you get in a game do
"mm_debugprint" and send me the full spew produced in developer's console which
would have your server private and public ip and most session settings.
Thank you,
-Vitaliy
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