Oh and a great thing that came to my mind: You can not add new maps
without *restarting* the server.

Correct me if I'm wrong, but this is how I currently see it:
If gamemodes.txt is not updated at least on mapchange, that means that
mapgroups are not updated either. Combine that with the wonderful
matchmaking/connect bugs and you have to fully exit your server just
to add a new map into the pool. Can't do it while the server is
running because connecting is impossible on maps that are not in a
mapgroup. This is a huge step backwards.

On Wed, Aug 22, 2012 at 1:40 AM, Andre Müller <[email protected]> wrote:
> Remove the hidden flag from this cvars, so we can decide our self if
> we use the gamemodes_server.txt or not.
> Add an reloadcmd for the gamemodes(_server).txt. Two simple things!
>
> 2012/8/21 Valentin G. <[email protected]>:
>> Not making the gamemodes.txt reload automatically makes the system
>> hideously impractical. Why would you even use the new gamemodes.txt
>> when basic things like permanently changing a cvar (without a server
>> restart) is impossible with it? Right now you're enforcing
>> gamemodes.txt on us by installing completely arbitrary restrictions on
>> standard .cfg usage (first and foremost making basic cvars restricted)
>> but at the same time are advertising .cfg usage. I can see the value
>> of the gamemodes.txt style of configuration but this is just an
>> unnecessary limitation. If I want to have this new way of configuring
>> to be my go-to solution something basic like on-demand reloading is a
>> must.
>>
>> On Mon, Aug 20, 2012 at 9:39 PM, Absurd Minds <[email protected]> 
>> wrote:
>>> Sorry I just read your reply to the other email thread. Nevermind my
>>> question
>>>
>>> On Aug 20, 2012 3:34 PM, "Absurd Minds" <[email protected]> wrote:
>>>>
>>>> Agreed. How can I possibly change these cvars when they aren't ever
>>>> executed from a config and can't be changed through console?
>>>>
>>>> On Aug 20, 2012 1:28 PM, "Nick Emson" <[email protected]> wrote:
>>>>>
>>>>> Is there no intention to change this? This will only fuel the anger
>>>>> against
>>>>> the changes if the new system proves to be un-flexible.
>>>>>
>>>>> Particularly misleading is the direction you are taking when the original
>>>>> wiki documentation amended by "ngamache" on 10th May said:
>>>>>
>>>>>         "server.cfg
>>>>>         This file has been significantly depreciated with CS:GO. It is no
>>>>> longer used as the primary way of configuring the convars of the server.
>>>>> Certain convars, like mp_timelimit, are not even available through the
>>>>> console, as they are now loaded using a different file (see gamemodes.txt
>>>>> below)."
>>>>>
>>>>> So which is it? Use a cfg file as the primary cvar configuration or not?
>>>>> There is no consistency to where this is going if gamemode files cannot
>>>>> be
>>>>> reloaded.
>>>>>
>>>>> Whilst you typically would not expect to change cvars during server
>>>>> operation on paper, the amount of times you do is actually quite
>>>>> surprising.
>>>>> If for example in the midst of playing with friends they propose a
>>>>> change, I
>>>>> do not expect to have to reload the server and have them all reconnect
>>>>> (and
>>>>> lose any public people). Equally I do not expect to make duplicate bodge
>>>>> edits to secondary cfg files.
>>>>>
>>>>> Regards,
>>>>> Nick
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected]
>>>>> [mailto:[email protected]] On Behalf Of Ido
>>>>> Magal
>>>>> Sent: 20 August 2012 18:00
>>>>> To: [email protected]
>>>>> Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server
>>>>> restart
>>>>>
>>>>> Gamemodes.txt does not reload.
>>>>>
>>>>> If you need to switch between sets of cvars while the server is running
>>>>> then
>>>>> I recommend putting them in a cfg instead.
>>>>>
>>>>>
>>>>> -----Original Message-----
>>>>> From: [email protected]
>>>>> [mailto:[email protected]] On Behalf Of Russell
>>>>> Smith
>>>>> Sent: Sunday, August 19, 2012 11:02 PM
>>>>> To: [email protected]
>>>>> Subject: [Csgo_servers] Reloading gamemodes_server.txt without server
>>>>> restart
>>>>>
>>>>> In other source games if you make edits to server.cfg the changes are
>>>>> parsed
>>>>> and set when the server changes maps.  This doesn't appear to be the case
>>>>> with gamemodes_server.txt in CS:GO.  Is there anyway to manually reload
>>>>> cvars from this file without rebooting the server?
>>>>>
>>>>>
>>>>>
>>>>> _______________________________________________
>>>>> Csgo_servers mailing list
>>>>> [email protected]
>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to