Agreed. How can I possibly change these cvars when they aren't ever
executed from a config and can't be changed through console?
On Aug 20, 2012 1:28 PM, "Nick Emson" <[email protected]> wrote:

> Is there no intention to change this? This will only fuel the anger against
> the changes if the new system proves to be un-flexible.
>
> Particularly misleading is the direction you are taking when the original
> wiki documentation amended by "ngamache" on 10th May said:
>
>         "server.cfg
>         This file has been significantly depreciated with CS:GO. It is no
> longer used as the primary way of configuring the convars of the server.
> Certain convars, like mp_timelimit, are not even available through the
> console, as they are now loaded using a different file (see gamemodes.txt
> below)."
>
> So which is it? Use a cfg file as the primary cvar configuration or not?
> There is no consistency to where this is going if gamemode files cannot be
> reloaded.
>
> Whilst you typically would not expect to change cvars during server
> operation on paper, the amount of times you do is actually quite
> surprising.
> If for example in the midst of playing with friends they propose a change,
> I
> do not expect to have to reload the server and have them all reconnect (and
> lose any public people). Equally I do not expect to make duplicate bodge
> edits to secondary cfg files.
>
> Regards,
> Nick
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ido
> Magal
> Sent: 20 August 2012 18:00
> To: [email protected]
> Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without server
> restart
>
> Gamemodes.txt does not reload.
>
> If you need to switch between sets of cvars while the server is running
> then
> I recommend putting them in a cfg instead.
>
>
> -----Original Message-----
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Russell
> Smith
> Sent: Sunday, August 19, 2012 11:02 PM
> To: [email protected]
> Subject: [Csgo_servers] Reloading gamemodes_server.txt without server
> restart
>
> In other source games if you make edits to server.cfg the changes are
> parsed
> and set when the server changes maps.  This doesn't appear to be the case
> with gamemodes_server.txt in CS:GO.  Is there anyway to manually reload
> cvars from this file without rebooting the server?
>
>
>
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