Its only impossible to join if the server is empty and on a map not in
the mapgroup. If there are players on the server, you can run maps not
listed in your mapgroup.
TigerOx
On 2012-08-22 20:12, Valentin G. wrote:
Oh and a great thing that came to my mind: You can not add new maps
without *restarting* the server.
Correct me if I'm wrong, but this is how I currently see it:
If gamemodes.txt is not updated at least on mapchange, that means
that
mapgroups are not updated either. Combine that with the wonderful
matchmaking/connect bugs and you have to fully exit your server just
to add a new map into the pool. Can't do it while the server is
running because connecting is impossible on maps that are not in a
mapgroup. This is a huge step backwards.
On Wed, Aug 22, 2012 at 1:40 AM, Andre Müller <[email protected]>
wrote:
Remove the hidden flag from this cvars, so we can decide our self if
we use the gamemodes_server.txt or not.
Add an reloadcmd for the gamemodes(_server).txt. Two simple things!
2012/8/21 Valentin G. <[email protected]>:
Not making the gamemodes.txt reload automatically makes the system
hideously impractical. Why would you even use the new gamemodes.txt
when basic things like permanently changing a cvar (without a
server
restart) is impossible with it? Right now you're enforcing
gamemodes.txt on us by installing completely arbitrary restrictions
on
standard .cfg usage (first and foremost making basic cvars
restricted)
but at the same time are advertising .cfg usage. I can see the
value
of the gamemodes.txt style of configuration but this is just an
unnecessary limitation. If I want to have this new way of
configuring
to be my go-to solution something basic like on-demand reloading is
a
must.
On Mon, Aug 20, 2012 at 9:39 PM, Absurd Minds
<[email protected]> wrote:
Sorry I just read your reply to the other email thread. Nevermind
my
question
On Aug 20, 2012 3:34 PM, "Absurd Minds" <[email protected]>
wrote:
Agreed. How can I possibly change these cvars when they aren't
ever
executed from a config and can't be changed through console?
On Aug 20, 2012 1:28 PM, "Nick Emson" <[email protected]>
wrote:
Is there no intention to change this? This will only fuel the
anger
against
the changes if the new system proves to be un-flexible.
Particularly misleading is the direction you are taking when the
original
wiki documentation amended by "ngamache" on 10th May said:
"server.cfg
This file has been significantly depreciated with CS:GO.
It is no
longer used as the primary way of configuring the convars of the
server.
Certain convars, like mp_timelimit, are not even available
through the
console, as they are now loaded using a different file (see
gamemodes.txt
below)."
So which is it? Use a cfg file as the primary cvar configuration
or not?
There is no consistency to where this is going if gamemode files
cannot
be
reloaded.
Whilst you typically would not expect to change cvars during
server
operation on paper, the amount of times you do is actually quite
surprising.
If for example in the midst of playing with friends they propose
a
change, I
do not expect to have to reload the server and have them all
reconnect
(and
lose any public people). Equally I do not expect to make
duplicate bodge
edits to secondary cfg files.
Regards,
Nick
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf
Of Ido
Magal
Sent: 20 August 2012 18:00
To: [email protected]
Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt
without server
restart
Gamemodes.txt does not reload.
If you need to switch between sets of cvars while the server is
running
then
I recommend putting them in a cfg instead.
-----Original Message-----
From: [email protected]
[mailto:[email protected]] On Behalf
Of Russell
Smith
Sent: Sunday, August 19, 2012 11:02 PM
To: [email protected]
Subject: [Csgo_servers] Reloading gamemodes_server.txt without
server
restart
In other source games if you make edits to server.cfg the
changes are
parsed
and set when the server changes maps. This doesn't appear to be
the case
with gamemodes_server.txt in CS:GO. Is there anyway to manually
reload
cvars from this file without rebooting the server?
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