Type disconnect; changelevel de_any in your console.
This may help, but when there are players on your server, they will be kicked.

2012/8/23  <[email protected]>:
> Its only impossible to join if the server is empty and on a map not in the
> mapgroup. If there are players on the server, you can run maps not listed in
> your mapgroup.
>
> TigerOx
>
>
> On 2012-08-22 20:12, Valentin G. wrote:
>>
>> Oh and a great thing that came to my mind: You can not add new maps
>> without *restarting* the server.
>>
>> Correct me if I'm wrong, but this is how I currently see it:
>> If gamemodes.txt is not updated at least on mapchange, that means that
>> mapgroups are not updated either. Combine that with the wonderful
>> matchmaking/connect bugs and you have to fully exit your server just
>> to add a new map into the pool. Can't do it while the server is
>> running because connecting is impossible on maps that are not in a
>> mapgroup. This is a huge step backwards.
>>
>> On Wed, Aug 22, 2012 at 1:40 AM, Andre Müller <[email protected]>
>> wrote:
>>>
>>> Remove the hidden flag from this cvars, so we can decide our self if
>>> we use the gamemodes_server.txt or not.
>>> Add an reloadcmd for the gamemodes(_server).txt. Two simple things!
>>>
>>> 2012/8/21 Valentin G. <[email protected]>:
>>>>
>>>> Not making the gamemodes.txt reload automatically makes the system
>>>> hideously impractical. Why would you even use the new gamemodes.txt
>>>> when basic things like permanently changing a cvar (without a server
>>>> restart) is impossible with it? Right now you're enforcing
>>>> gamemodes.txt on us by installing completely arbitrary restrictions on
>>>> standard .cfg usage (first and foremost making basic cvars restricted)
>>>> but at the same time are advertising .cfg usage. I can see the value
>>>> of the gamemodes.txt style of configuration but this is just an
>>>> unnecessary limitation. If I want to have this new way of configuring
>>>> to be my go-to solution something basic like on-demand reloading is a
>>>> must.
>>>>
>>>> On Mon, Aug 20, 2012 at 9:39 PM, Absurd Minds <[email protected]>
>>>> wrote:
>>>>>
>>>>> Sorry I just read your reply to the other email thread. Nevermind my
>>>>> question
>>>>>
>>>>> On Aug 20, 2012 3:34 PM, "Absurd Minds" <[email protected]>
>>>>> wrote:
>>>>>>
>>>>>>
>>>>>> Agreed. How can I possibly change these cvars when they aren't ever
>>>>>> executed from a config and can't be changed through console?
>>>>>>
>>>>>> On Aug 20, 2012 1:28 PM, "Nick Emson" <[email protected]> wrote:
>>>>>>>
>>>>>>>
>>>>>>> Is there no intention to change this? This will only fuel the anger
>>>>>>> against
>>>>>>> the changes if the new system proves to be un-flexible.
>>>>>>>
>>>>>>> Particularly misleading is the direction you are taking when the
>>>>>>> original
>>>>>>> wiki documentation amended by "ngamache" on 10th May said:
>>>>>>>
>>>>>>>         "server.cfg
>>>>>>>         This file has been significantly depreciated with CS:GO. It
>>>>>>> is no
>>>>>>> longer used as the primary way of configuring the convars of the
>>>>>>> server.
>>>>>>> Certain convars, like mp_timelimit, are not even available through
>>>>>>> the
>>>>>>> console, as they are now loaded using a different file (see
>>>>>>> gamemodes.txt
>>>>>>> below)."
>>>>>>>
>>>>>>> So which is it? Use a cfg file as the primary cvar configuration or
>>>>>>> not?
>>>>>>> There is no consistency to where this is going if gamemode files
>>>>>>> cannot
>>>>>>> be
>>>>>>> reloaded.
>>>>>>>
>>>>>>> Whilst you typically would not expect to change cvars during server
>>>>>>> operation on paper, the amount of times you do is actually quite
>>>>>>> surprising.
>>>>>>> If for example in the midst of playing with friends they propose a
>>>>>>> change, I
>>>>>>> do not expect to have to reload the server and have them all
>>>>>>> reconnect
>>>>>>> (and
>>>>>>> lose any public people). Equally I do not expect to make duplicate
>>>>>>> bodge
>>>>>>> edits to secondary cfg files.
>>>>>>>
>>>>>>> Regards,
>>>>>>> Nick
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: [email protected]
>>>>>>> [mailto:[email protected]] On Behalf Of Ido
>>>>>>> Magal
>>>>>>> Sent: 20 August 2012 18:00
>>>>>>> To: [email protected]
>>>>>>> Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without
>>>>>>> server
>>>>>>> restart
>>>>>>>
>>>>>>> Gamemodes.txt does not reload.
>>>>>>>
>>>>>>> If you need to switch between sets of cvars while the server is
>>>>>>> running
>>>>>>> then
>>>>>>> I recommend putting them in a cfg instead.
>>>>>>>
>>>>>>>
>>>>>>> -----Original Message-----
>>>>>>> From: [email protected]
>>>>>>> [mailto:[email protected]] On Behalf Of
>>>>>>> Russell
>>>>>>> Smith
>>>>>>> Sent: Sunday, August 19, 2012 11:02 PM
>>>>>>> To: [email protected]
>>>>>>> Subject: [Csgo_servers] Reloading gamemodes_server.txt without server
>>>>>>> restart
>>>>>>>
>>>>>>> In other source games if you make edits to server.cfg the changes are
>>>>>>> parsed
>>>>>>> and set when the server changes maps.  This doesn't appear to be the
>>>>>>> case
>>>>>>> with gamemodes_server.txt in CS:GO.  Is there anyway to manually
>>>>>>> reload
>>>>>>> cvars from this file without rebooting the server?
>>>>>>>
>>>>>>>
>>>>>>>
>>>>>>> _______________________________________________
>>>>>>> Csgo_servers mailing list
>>>>>>> [email protected]
>>>>>>>
>>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>>>
>>>>>
>>>>>
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