Type disconnect; changelevel de_any in your console. This may help, but when there are players on your server, they will be kicked.
2012/8/23 <[email protected]>: > Its only impossible to join if the server is empty and on a map not in the > mapgroup. If there are players on the server, you can run maps not listed in > your mapgroup. > > TigerOx > > > On 2012-08-22 20:12, Valentin G. wrote: >> >> Oh and a great thing that came to my mind: You can not add new maps >> without *restarting* the server. >> >> Correct me if I'm wrong, but this is how I currently see it: >> If gamemodes.txt is not updated at least on mapchange, that means that >> mapgroups are not updated either. Combine that with the wonderful >> matchmaking/connect bugs and you have to fully exit your server just >> to add a new map into the pool. Can't do it while the server is >> running because connecting is impossible on maps that are not in a >> mapgroup. This is a huge step backwards. >> >> On Wed, Aug 22, 2012 at 1:40 AM, Andre Müller <[email protected]> >> wrote: >>> >>> Remove the hidden flag from this cvars, so we can decide our self if >>> we use the gamemodes_server.txt or not. >>> Add an reloadcmd for the gamemodes(_server).txt. Two simple things! >>> >>> 2012/8/21 Valentin G. <[email protected]>: >>>> >>>> Not making the gamemodes.txt reload automatically makes the system >>>> hideously impractical. Why would you even use the new gamemodes.txt >>>> when basic things like permanently changing a cvar (without a server >>>> restart) is impossible with it? Right now you're enforcing >>>> gamemodes.txt on us by installing completely arbitrary restrictions on >>>> standard .cfg usage (first and foremost making basic cvars restricted) >>>> but at the same time are advertising .cfg usage. I can see the value >>>> of the gamemodes.txt style of configuration but this is just an >>>> unnecessary limitation. If I want to have this new way of configuring >>>> to be my go-to solution something basic like on-demand reloading is a >>>> must. >>>> >>>> On Mon, Aug 20, 2012 at 9:39 PM, Absurd Minds <[email protected]> >>>> wrote: >>>>> >>>>> Sorry I just read your reply to the other email thread. Nevermind my >>>>> question >>>>> >>>>> On Aug 20, 2012 3:34 PM, "Absurd Minds" <[email protected]> >>>>> wrote: >>>>>> >>>>>> >>>>>> Agreed. How can I possibly change these cvars when they aren't ever >>>>>> executed from a config and can't be changed through console? >>>>>> >>>>>> On Aug 20, 2012 1:28 PM, "Nick Emson" <[email protected]> wrote: >>>>>>> >>>>>>> >>>>>>> Is there no intention to change this? This will only fuel the anger >>>>>>> against >>>>>>> the changes if the new system proves to be un-flexible. >>>>>>> >>>>>>> Particularly misleading is the direction you are taking when the >>>>>>> original >>>>>>> wiki documentation amended by "ngamache" on 10th May said: >>>>>>> >>>>>>> "server.cfg >>>>>>> This file has been significantly depreciated with CS:GO. It >>>>>>> is no >>>>>>> longer used as the primary way of configuring the convars of the >>>>>>> server. >>>>>>> Certain convars, like mp_timelimit, are not even available through >>>>>>> the >>>>>>> console, as they are now loaded using a different file (see >>>>>>> gamemodes.txt >>>>>>> below)." >>>>>>> >>>>>>> So which is it? Use a cfg file as the primary cvar configuration or >>>>>>> not? >>>>>>> There is no consistency to where this is going if gamemode files >>>>>>> cannot >>>>>>> be >>>>>>> reloaded. >>>>>>> >>>>>>> Whilst you typically would not expect to change cvars during server >>>>>>> operation on paper, the amount of times you do is actually quite >>>>>>> surprising. >>>>>>> If for example in the midst of playing with friends they propose a >>>>>>> change, I >>>>>>> do not expect to have to reload the server and have them all >>>>>>> reconnect >>>>>>> (and >>>>>>> lose any public people). Equally I do not expect to make duplicate >>>>>>> bodge >>>>>>> edits to secondary cfg files. >>>>>>> >>>>>>> Regards, >>>>>>> Nick >>>>>>> >>>>>>> -----Original Message----- >>>>>>> From: [email protected] >>>>>>> [mailto:[email protected]] On Behalf Of Ido >>>>>>> Magal >>>>>>> Sent: 20 August 2012 18:00 >>>>>>> To: [email protected] >>>>>>> Subject: Re: [Csgo_servers] Reloading gamemodes_server.txt without >>>>>>> server >>>>>>> restart >>>>>>> >>>>>>> Gamemodes.txt does not reload. >>>>>>> >>>>>>> If you need to switch between sets of cvars while the server is >>>>>>> running >>>>>>> then >>>>>>> I recommend putting them in a cfg instead. >>>>>>> >>>>>>> >>>>>>> -----Original Message----- >>>>>>> From: [email protected] >>>>>>> [mailto:[email protected]] On Behalf Of >>>>>>> Russell >>>>>>> Smith >>>>>>> Sent: Sunday, August 19, 2012 11:02 PM >>>>>>> To: [email protected] >>>>>>> Subject: [Csgo_servers] Reloading gamemodes_server.txt without server >>>>>>> restart >>>>>>> >>>>>>> In other source games if you make edits to server.cfg the changes are >>>>>>> parsed >>>>>>> and set when the server changes maps. This doesn't appear to be the >>>>>>> case >>>>>>> with gamemodes_server.txt in CS:GO. Is there anyway to manually >>>>>>> reload >>>>>>> cvars from this file without rebooting the server? >>>>>>> >>>>>>> >>>>>>> >>>>>>> _______________________________________________ >>>>>>> Csgo_servers mailing list >>>>>>> [email protected] >>>>>>> >>>>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>>> >>>>> >>>>> >>>>> _______________________________________________ >>>>> Csgo_servers mailing list >>>>> [email protected] >>>>> >>>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>>> >>>> >>>> _______________________________________________ >>>> Csgo_servers mailing list >>>> [email protected] >>>> >>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
