If I'm not mistaken that's how a big worldwide GSP does for tf2 and css
and that's everybody using that specific GSP are mad at them because
servers get restarted randomly with no control over them... even during
an ongoing match...


Il 24/08/2012 16:12, Saint K. ha scritto:
> If you have a 100 servers I would expect you set up some centralized 
> distribution system.
>
> Update one install, and apply the updated files to the other servers.
>
> Saint K.
> ________________________________________
> From: [email protected] 
> [[email protected]] On Behalf Of Kim Sønderup 
> [[email protected]]
> Sent: 24 August 2012 16:09
> To: [email protected]
> Subject: Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO
>
> Not so bad ???
>
> 100 servers x of 2 min update time / 60 min = 
> 3,3333333333333333333333333333333 hours to update 100 server
>
> ----- Original Message -----
> From: Absurd Minds<mailto:[email protected]>
> To: 
> [email protected]<mailto:[email protected]>
> Sent: Friday, August 24, 2012 3:36 PM
> Subject: Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO
>
>
> No you don't have to. You would just have to update them one at a time 
> otherwise. Updates take about two minutes usually so it's not too bad. Or you 
> can have a master install and symlink if even that is too much
>
> On Aug 24, 2012 9:33 AM, "Peter Svensson" 
> <[email protected]<mailto:[email protected]>>
>  wrote:
> So we need to make one account for every gameserver and have a seperate 
> SteamCMD installation for every server, that seems really stupid.
>
> 2012/8/24 Krillins World 
> <[email protected]<mailto:[email protected]>>
> You can only run one instance at a time, sadly. This is typical of the new 
> steamcmd as it is used on a per account basis.
>
> Best Regards,
> Krillin
>
> ________________________________
>
> I just tried to open 2 steamcmd and got this error.
>
> [----] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xfff4cd10) 
> failed with error 1: A Steam Engine Instance already exists
> CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0 deferrals.
> CAsyncIOManager: 35 single object sleeps, 1 multi object sleeps
> CAsyncIOManager: 0 single object alertable sleeps, 1 multi object alertable 
> sleeps
>
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> ________________________________
>
> Ingen virus fundet i denne meddelelse.
> Kontrolleret af AVG - www.avg.com<http://www.avg.com>
> Version: 2012.0.1913 / Virusdatabase: 2437/5220 - Udgivelsesdato: 23-08-2012
>
>
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