So i made an other steam account and installed another copy of steamcmd and
you know what, you cant run another steamcmd. That is just stupid.

2012/8/24 Nevermore Imperium <[email protected]>

> Does somebody have autoupdate working with more than one server running?
>
> 2012/8/24 Rajan Patel <[email protected]>:
> > Update one and copy the files elsewhere?
> >
> > May be better for you than fetching from Valve for every server you're
> > trying to update.
> >
> >
> >
> > On Fri, Aug 24, 2012 at 9:47 AM, Peter Svensson
> > <[email protected]> wrote:
> >>
> >> Whats the point of autoupdate if you have to update one at a time.
> >>
> >>
> >> 2012/8/24 Absurd Minds <[email protected]>
> >>>
> >>> No you don't have to. You would just have to update them one at a time
> >>> otherwise. Updates take about two minutes usually so it's not too bad.
> Or
> >>> you can have a master install and symlink if even that is too much
> >>>
> >>> On Aug 24, 2012 9:33 AM, "Peter Svensson"
> >>> <[email protected]> wrote:
> >>>>
> >>>> So we need to make one account for every gameserver and have a
> seperate
> >>>> SteamCMD installation for every server, that seems really stupid.
> >>>>
> >>>> 2012/8/24 Krillins World <[email protected]>
> >>>>>
> >>>>> You can only run one instance at a time, sadly. This is typical of
> the
> >>>>> new steamcmd as it is used on a per account basis.
> >>>>>
> >>>>> Best Regards,
> >>>>> Krillin
> >>>>>
> >>>>> ________________________________
> >>>>>
> >>>>> I just tried to open 2 steamcmd and got this error.
> >>>>>
> >>>>> [----] !!! Fatal Error: Steam failed to load:
> >>>>> *SteamStartEngine(0xfff4cd10) failed with error 1: A Steam Engine
> Instance
> >>>>> already exists
> >>>>> CAsyncIOManager: 0 threads terminating.  0 reads, 0 writes, 0
> >>>>> deferrals.
> >>>>> CAsyncIOManager: 35 single object sleeps, 1 multi object sleeps
> >>>>> CAsyncIOManager: 0 single object alertable sleeps, 1 multi object
> >>>>> alertable sleeps
> >>>>>
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> >>>>
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