Well all my users can steam update there server by them self, just not
cs:go, do to new system :(
----- Original Message -----
From: "Saint K." <[email protected]>
To: <[email protected]>
Sent: Friday, August 24, 2012 4:12 PM
Subject: Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO
If you have a 100 servers I would expect you set up some centralized
distribution system.
Update one install, and apply the updated files to the other servers.
Saint K.
________________________________________
From: [email protected]
[[email protected]] On Behalf Of Kim Sønderup
[[email protected]]
Sent: 24 August 2012 16:09
To: [email protected]
Subject: Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO
Not so bad ???
100 servers x of 2 min update time / 60 min =
3,3333333333333333333333333333333 hours to update 100 server
----- Original Message -----
From: Absurd Minds<mailto:[email protected]>
To:
[email protected]<mailto:[email protected]>
Sent: Friday, August 24, 2012 3:36 PM
Subject: Re: [Csgo_servers] Running 2 steamcmd simultaneously == NO NO
No you don't have to. You would just have to update them one at a time
otherwise. Updates take about two minutes usually so it's not too bad. Or
you can have a master install and symlink if even that is too much
On Aug 24, 2012 9:33 AM, "Peter Svensson"
<[email protected]<mailto:[email protected]>>
wrote:
So we need to make one account for every gameserver and have a seperate
SteamCMD installation for every server, that seems really stupid.
2012/8/24 Krillins World
<[email protected]<mailto:[email protected]>>
You can only run one instance at a time, sadly. This is typical of the new
steamcmd as it is used on a per account basis.
Best Regards,
Krillin
________________________________
I just tried to open 2 steamcmd and got this error.
[----] !!! Fatal Error: Steam failed to load: *SteamStartEngine(0xfff4cd10)
failed with error 1: A Steam Engine Instance already exists
CAsyncIOManager: 0 threads terminating. 0 reads, 0 writes, 0 deferrals.
CAsyncIOManager: 35 single object sleeps, 1 multi object sleeps
CAsyncIOManager: 0 single object alertable sleeps, 1 multi object alertable
sleeps
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Ingen virus fundet i denne meddelelse.
Kontrolleret af AVG - www.avg.com<http://www.avg.com>
Version: 2012.0.1913 / Virusdatabase: 2437/5220 - Udgivelsesdato: 23-08-2012
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Ingen virus fundet i denne meddelelse.
Kontrolleret af AVG - www.avg.com
Version: 2012.0.1913 / Virusdatabase: 2437/5220 - Udgivelsesdato: 23-08-2012
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