I did indeed highlight the issues with de_nuke_ve in some detail a few days
back (re-attached here). In my summary, I believe it seems to attempt to
download some (missing) resource files from your server first when you
attempt to download it.
However I wasnt sure this related to his original issues with mapgroups he
reported and was diagnosing:
L 08/26/2012 - 16:50:26: rcon from "myip": command "map de_nuke_ve"
ApplyGameSettings: Invalid mapgroup name
I think he has had 3 problems blurred into 1, some of which may now be
resolved. Incorrect sv_downloadurl , wrongly setup mapgroups / gamemodes
files, and the fact he is trying to use de_nuke_ve.
It would help if he dumped out his server console output and client console
output. When I did this the issues were pretty apparent with the missing /
failed download attempts in the case of de_nuke_ve.
Regards,
Nick
-----Original Message-----
From: Nevermore Imperium [mailto:[email protected]]
Sent: 26 August 2012 22:07
To: [email protected]; [email protected]
Subject: Re: [Csgo_servers] Fast Download
I think there is some kind of problem with de_nuke_ve a lot of custom maps
works fine for me, but de_nuke_ve just doesn't download.
Someone here has de_nuke_ve working?
2012/8/26 Nick Emson <[email protected]>:
> Can you also supply your full launch command? Crucially, Id be
> expecting it to include +game_type 0 +game_mode1 +mapgroup mg_allmaps
+map cs_italy.
>
>
>
> Im also going to re-highlight someone elses response below, which
> you seemed to misunderstand or mis-read the advice. Notice on the
> sv_downloadurl path he has appended the /csgo/ directory. You
> originally stated you had not set this. Given your map file is nested
> withing a /CSGO/csgo/maps/ directory, you would be wise to set the
> corrected sv_downloadurl as Marcus stated.
>
> Ø CORRECT: sv_downloadurl
> "http://redirect.immortal-servers.com:8000/CSGO/csgo/"
>
> Ø WRONG: sv_downloadurl "http://redirect.immortal-servers.com:8000/CSGO/"
>
>
>
> I havent yet spotted anything wrong with your gamemodes_server.txt
> after a quick read through. Remember the server must be restarted if
> you are editing this file as presently it will not be re-read until
> you do (annoying, I know).
>
>
>
> Regards,
>
> Nick
>
> -----Original Message-----
>
> From: Marcus Tribuser
>
> Sent: Sunday, August 26, 2012 5:18 PM
>
> To: [email protected]
>
> Subject: Re: [Csgo_servers] Fast Download
>
>
>
> i think u simply have the downloadurl wrong
>
> shouldnt it be
>
> sv_downloadurl "http://redirect.immortal-servers.com:8000/CSGO/csgo/"
>
> Marcus
>
>
>
>> -----Original Message-----
>
>> From: [email protected]
>
>> [mailto:[email protected]] On Behalf Of
>
>> Chris | Immortal-Servers.com
>
>> Sent: zondag 26 augustus 2012 17:46
>
>> To: [email protected]
>
>> Subject: [Csgo_servers] Fast Download
>
>>
>
>> Hello Everyone.
>
>>
>
>> i am having issues trying to get my servers to fats download.
>
>>
>
>> i uploaded de_nuke_ve to my server and to my fast redirect
>
>>
>
>> http://redirect.immortal-servers.com:8000/CSGO/csgo/maps/
>
>>
>
>> i added this to my server.cfg
>
>>
>
>> sv_downloadurl "http://redirect.immortal-servers.com:8000/CSGO/"
>
>
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of
> Chris | Immortal-Servers.com
> Sent: 26 August 2012 19:03
>
>
> To: [email protected]
> Subject: Re: [Csgo_servers] Fast Download
>
>
>
> i have tried editing the gamemodes_server.txt and the map still wont
> load, still says the same thing about the map groups. this is my in
> the attachment. its not simple at all. driving me crazy.
>
>
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
--- Begin Message ---
Well, I had a spare 5 mins so I tried some custom maps and recreating the
problem by using sv_downloadurl fast download.
Short version: I think its an issue with de_nuke_ve (as downloaded from the
CS blog link).
Longer version: I downloaded another custom map, and put a .bz2 file on my
fast download server, setup sv_downloadurl, and it worked just fine. Client
downloaded and in I went.
I captured the console output of my server and client when testing and I can
see the problem with de_nuke_ve is that it goes looking for some other
component files which fail before it tries to download the map file.
Crucially, this on my client:
Downloading http://www.fussake.com/steamcontent/sprites/white.vmt.bz2.
Error downloading http://www.fussake.com/steamcontent/sprites/white.vmt.bz2
Downloading http://www.fussake.com/steamcontent/sprites/white.vmt.
Error downloading http://www.fussake.com/steamcontent/sprites/white.vmt
These of course dont exist, nor were extracted from the blogs zip
download. So I guess its the way the map is compiled confusing the download
system? (Yeah, Im no mapper!)
Long debug dump version:
1/ Loading the server with custom mapgroup, which includes cs_office,
de_nuke_ve and de_rats_ol_shack_b3
Ø http://pastebin.com/Ft2g3Qk8
2/ I then changelevel from my client and this is observed from the server
console (no problems)
Ø http://pastebin.com/Jv9TaD7t
3/ This is what is observed, most crucially, from the client end when
issuing the rcon changelevel de_nuke_ve command and downloading
Ø http://pastebin.com/CK2A50hL
4/ I then do the same for de_rats_ol_shack_b3 which downloads and starts
fine
Ø http://pastebin.com/L7sWXB7g
My maps are hosted here on www.fussake.com/steamcontent and set as such as
my sv_downloadurl
Regards,
Nick
From: [email protected]
[mailto:[email protected]] On Behalf Of Stephen
Bevan
Sent: 22 August 2012 19:47
To: [email protected]
Subject: Re: [Csgo_servers] de_nuke_ve doesn't download from downloadurl
I'm having the same problem. Perhaps someone who has successfully
accomplished this, post the required gamemodes_server requirements.
I can play it fine if I have the map already downloaded, but if I don't, I
get what the OP gets.
--- End Message ---
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