ITS ONLY A FUCKING DOOR FFS....

On 21 September 2012 17:15, Steven Hartland <[email protected]> wrote:

> **
> Which evidence are you referring to?
>
> ----- Original Message -----
> *From:* Absurd Minds <[email protected]>
> *To:* [email protected]
> *Sent:* Friday, September 21, 2012 5:10 PM
> *Subject:* Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor
> de_nuke_se move slower than when it is @ 64 tick server
>
> Exactly. The difference is so remarkably clear I don't understand why
> people are trying to twist these words into incoherence in an attempt to
> 'prove' there isn't a difference. There is clearly a difference if you
> play, and clearly a difference if you read the 'evidence' with intellectual
> honest instead of dishonest word play
>
>
> ================================================
> This e.mail is private and confidential between Multiplay (UK) Ltd. and
> the person or entity to whom it is addressed. In the event of misdirection,
> the recipient is prohibited from using, copying, printing or otherwise
> disseminating it or any information contained in it.
>
> In the event of misdirection, illegible or incomplete transmission please
> telephone +44 845 868 1337
> or return the E.mail to [email protected].
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to