ITS ONLY A FUCKING DOOR FFS.... On 21 September 2012 17:15, Steven Hartland <[email protected]> wrote:
> ** > Which evidence are you referring to? > > ----- Original Message ----- > *From:* Absurd Minds <[email protected]> > *To:* [email protected] > *Sent:* Friday, September 21, 2012 5:10 PM > *Subject:* Re: [Csgo_servers] 128 tickrate server makes door at de_nukeor > de_nuke_se move slower than when it is @ 64 tick server > > Exactly. The difference is so remarkably clear I don't understand why > people are trying to twist these words into incoherence in an attempt to > 'prove' there isn't a difference. There is clearly a difference if you > play, and clearly a difference if you read the 'evidence' with intellectual > honest instead of dishonest word play > > > ================================================ > This e.mail is private and confidential between Multiplay (UK) Ltd. and > the person or entity to whom it is addressed. In the event of misdirection, > the recipient is prohibited from using, copying, printing or otherwise > disseminating it or any information contained in it. > > In the event of misdirection, illegible or incomplete transmission please > telephone +44 845 868 1337 > or return the E.mail to [email protected]. > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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