I actually interviewed some of the top players in Finland about this
tickrate debate. They all argued that there is a clear difference
between 64
and 128 tickrates and ESL league does not even allow using other than
128
tickrate servers on league matches. They also said that they have
noticed
the door problem and that it is not really a problem at all, since
everyone
at competitive gaming just blow the doors away with a HE grenade.
They also said that they quit playing CS: Source after the tickrate was
locked and moved back to CS 1.6. The tickrate locking was one of the
biggest
failure in source competitive playing history.
I am the biggest game server provider in Finland and I do have good
contacts with the top players in the major competitive leagues. I have
said
this before but locking the tickrate to a lower value would be
absolutely a
gigantic fuck up and would absolutely without now doubt ruin CS:GO (and
Valves) reputation at competitive playing.
CS: Source was a failure of getting the masses move from CS 1.6 so do
not
make the same mistakes with CS:GO. CS:GO is at the moment very popular
in
competitive playing so do not fuck it up with locking the tickrate
because
some random server providers (multiplay) are whining about it with no
reason.
And asking about proof how the tickrate 128 is better is the same as
asking that can you proof that the 64tick is not crappier? The fact
that the
top players in Europe say that there is a very noticeable difference is
proof enough.
If some server hoster (multiplay) has crappy server hardware which is
not
capable of running 128 tick servers it is not a reason to lock it to
everyone. Tickrate should never ever be locked to any value, it should
aways
be freely configurable option. That way we can host 128 tickrate
competitive
servers for the top players in the world who travel around the world
with
different competitions and represent CS:GO in different tournaments
and help
get the game the most successfull CS ever.
And also host high slot public servers with 64 tickrate since they do
not
have to be so high performance server and that way they use less CPU
and we
can host more slots.
Remember this and end this stupid conversation about tickrates. These
are
the facts and if someone disagrees with me, then he is simply wrong or
has
some mental problems. You cant argue with facts.
- Valtteri
2012/9/21 lcz # GalegO <[email protected]>
I have a solution:
Tock a HE and explode all the doors!!! So you don't need to wait the
slow
door to open...
BR,
lcz # GalegO
________________________________
De: Nomaan Ahmad <[email protected]>
Para: [email protected]
Enviadas: Sexta-feira, 21 de Setembro de 2012 13:23
Assunto: Re: [Csgo_servers] 128 tickrate server makes door at
de_nukeor
de_nuke_se move slower than when it is @ 64 tick server
ITS ONLY A FUCKING DOOR FFS....
On 21 September 2012 17:15, Steven Hartland <[email protected]>
wrote:
Which evidence are you referring to?
----- Original Message -----
From: Absurd Minds
To: [email protected]
Sent: Friday, September 21, 2012 5:10 PM
Subject: Re: [Csgo_servers] 128 tickrate server makes door at
de_nukeor
de_nuke_se move slower than when it is @ 64 tick server
Exactly. The difference is so remarkably clear I don't understand why
people are trying to twist these words into incoherence in an attempt
to
'prove' there isn't a difference. There is clearly a difference if
you play,
and clearly a difference if you read the 'evidence' with intellectual
honest
instead of dishonest word play
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