It's now live.

Thanks.


[ NEW FEATURES AND CONTENT ]

-Replaced Competitive mode "Join in Progress" matchmaking system with "Queued" 
matchmaking.
.   -Searching for a Competitive game, either from "Find a Game" or "Play with 
Friends," will enter the player/s ( between 1 and 5 ) into a waiting queue. 
Once 10 compatible players are found then the game will begin.
.   -Players that disconnect from a match can reconnect to it from the main 
menu or abandon it. Abandoning a game will result in a cooldown period during 
which no new competitive match can be joined.
.   -Note: Elo will be recalibrated for the new matchmaking system over the 
coming weeks.
-New maps:
.   -de_vertigo is now available for Classic Casual and Classic Competitive.
.   -ar_monastery is now available for Arms Race.

[ MINOR FIXES ]

-Weapon changes:
.   Reduced p90 kill award from 300% of default to 200%.
.   Reduced other SMG kill awards from 300% of default to 200%.
.   Increased Bizon kill award from default to 200%.
.   Reduced all shotguns' price by 300.
-Guns are now considered "reloaded" at the point during the reload animation in 
which they visually appear to be reloaded - this allows you to switch away from 
a gun after the new magazine has been entered without having to wait until the 
whole reload animation has finished * the weapon refire delay after starting a 
reload is not affected.
-Fixed HUD not showing during demo playback.
-Changes to Matchmaking Lobby
.   -Removed global Join Button and added Join Buttons for individual friends 
in the Invite Friends section.
.   -Join state is now visible when you browse the friends list.
.   -Removed global Steam Profile button and added ability to click on any 
avatar image to see Steam Profile.
.   -Removed global Invite Button and added Invite Buttons for individual 
friends in the Invite Friends section.
-Added new feature section to the main menu
-Fixed issue that caused doors and other "pusher" entities to move at the wrong 
speed when the tick rate was > 64 Hz.
-Fixed post-process blur effect getting enabled (and left on) during demo 
playback if the player invoked the buy menu.
-Fixed MOTD on OSX.
-Fixed scoreboard getting stuck in toggle mode after halftime sometimes.
-Fixed ability to connect to community servers using server browser from 
in*game pause menu.
-Fixed exploit where models could be subsituted via a hardware performance 
setting.
-Fixed memory corruption related to bots cleaning up their occupied nav areas.
-Fixed spectator glow materials not being precached.
-Resolved several minor bugs to clean up console spew on launch and map load.
-Fixed a crash associated with targetIDs and the sv_competitive_official_5v5 
convar.
-Votes that match or exceed the number needed to succeed now end the vote early 
instead of waiting for the timer to expire.
-The radar now displays when a player or bomb is above and below you.
-Reduced the aim punch that happens when shot in arms and legs as well as in 
the chest/stomach when wearing chest armor.
-Slightly increased the velocity boost grenades get when thrown by moving 
players.
-Fixed in-game voice chat not working with some microphones on OSX.
-Added convars mp_teamname_t and mp_teamname_ct that allow overriding team 
names on the scoreboard.
-Fixed grenade bounce being significantly reduced when tossed at the ground at 
most angles.
-Fixed not being able to vote when spectating/observing or when the scoreboard 
was up.
-Changes to warmup period:
.   -Players now respawn in the warmup period.
.   -Warmup periods now only end when the warmup time expires.
.   -Warmup period no longer allows friendly fire.
-The community server browser warning pop*up can now be dismissed and told to 
never show again.
-There is now a visual and audible change in place of the silence on planted c4 
when its about to explode.
-Fixed the medals on the main menu showing the wrong categories.
-The Buy Previous hotkey in the buy menu now only buys things that you 
purchased in the previous round.
-Fixed an exploit that let players infinitely spawn golden knives.
-Fixed a case where if all players on both teams had the same clan team name 
the were considered on the same team.
-Fixed a crash on startup when launching a game by joining a game server from 
Steam.




From: [email protected] 
[mailto:[email protected]] On Behalf Of Ido Magal
Sent: Monday, October 01, 2012 3:22 PM
To: [email protected]
Subject: [Csgo_servers] CSGO 1.20

An update for CS:GO will be deployed shortly.

Thanks.

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