You should not edit gamemode_competitive.cfg make changes in
gamemode_competitive_server.cfg

2012/10/2 Ejziponken - <[email protected]>

>  gamemode_competitive.cfg
>
> ------------------------------
> Date: Tue, 2 Oct 2012 01:02:24 +0200
> From: [email protected]
>
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO 1.20
>
> All configs fine here to.
>
> 2012/10/2 Russell Smith <[email protected]>
>
> What configs were replaced?  Mine seem to be intact.
>
>
> On 01.10.2012 15:56, Ejziponken - wrote:
>
> Nice going replacing all the .cfg
> AGAIN.........................**.........
>
> -------------------------
>
> Date: Tue, 2 Oct 2012 00:50:39 +0200
> From: [email protected]
> To: csgo_servers@list.**valvesoftware.com<[email protected]>
> Subject: Re: [Csgo_servers] CSGO 1.20
>
> The changelog is very promising, thank you !
>
> 2012/10/2 RSS List User <[email protected] [6]>
>
>  Nothing on updates tab and API has not updated as well.
>
> On 10/1/2012 6:33 PM, Ido Magal wrote:
>
>  It’s now live.
>
> Thanks.
>
> [ NEW FEATURES AND CONTENT ]
>
> -Replaced Competitive mode "Join in Progress" matchmaking system
> with "Queued" matchmaking.
>
> . -Searching for a Competitive game, either from "Find a Game" or
> "Play with Friends," will enter the player/s ( between 1 and 5 )
> into a waiting queue. Once 10 compatible players are found then
> the game will begin.
>
> . -Players that disconnect from a match can reconnect to it from
> the main menu or abandon it. Abandoning a game will result in a
> cooldown period during which no new competitive match can be
> joined.
>
> . -Note: Elo will be recalibrated for the new matchmaking system
> over the coming weeks.
>
> -New maps:
>
> . -de_vertigo is now available for Classic Casual and Classic
> Competitive.
>
> . -ar_monastery is now available for Arms Race.
>
> [ MINOR FIXES ]
>
> -Weapon changes:
>
> . Reduced p90 kill award from 300% of default to 200%.
>
> . Reduced other SMG kill awards from 300% of default to 200%.
>
> . Increased Bizon kill award from default to 200%.
>
> . Reduced all shotguns' price by 300.
>
> -Guns are now considered "reloaded" at the point during the reload
> animation in which they visually appear to be reloaded - this
> allows you to switch away from a gun after the new magazine has
> been entered without having to wait until the whole reload
> animation has finished * the weapon refire delay after starting a
> reload is not affected.
>
> -Fixed HUD not showing during demo playback.
>
> -Changes to Matchmaking Lobby
>
> . -Removed global Join Button and added Join Buttons for
> individual friends in the Invite Friends section.
>
> . -Join state is now visible when you browse the friends list.
>
> . -Removed global Steam Profile button and added ability to click
> on any avatar image to see Steam Profile.
>
> . -Removed global Invite Button and added Invite Buttons for
> individual friends in the Invite Friends section.
>
> -Added new feature section to the main menu
>
> -Fixed issue that caused doors and other "pusher" entities to move
> at the wrong speed when the tick rate was > 64 Hz.
>
> -Fixed post-process blur effect getting enabled (and left on)
> during demo playback if the player invoked the buy menu.
>
> -Fixed MOTD on OSX.
>
> -Fixed scoreboard getting stuck in toggle mode after halftime
> sometimes.
>
> -Fixed ability to connect to community servers using server
> browser from in*game pause menu.
>
> -Fixed exploit where models could be subsituted via a hardware
> performance setting.
>
> -Fixed memory corruption related to bots cleaning up their
> occupied nav areas.
>
> -Fixed spectator glow materials not being precached.
>
> -Resolved several minor bugs to clean up console spew on launch
> and map load.
>
> -Fixed a crash associated with targetIDs and the
> sv_competitive_official_5v5 convar.
>
> -Votes that match or exceed the number needed to succeed now end
> the vote early instead of waiting for the timer to expire.
>
> -The radar now displays when a player or bomb is above and below
> you.
>
> -Reduced the aim punch that happens when shot in arms and legs as
> well as in the chest/stomach when wearing chest armor.
>
> -Slightly increased the velocity boost grenades get when thrown by
> moving players.
>
> -Fixed in-game voice chat not working with some microphones on
> OSX.
>
> -Added convars mp_teamname_t and mp_teamname_ct that allow
> overriding team names on the scoreboard.
>
> -Fixed grenade bounce being significantly reduced when tossed at
> the ground at most angles.
>
> -Fixed not being able to vote when spectating/observing or when
> the scoreboard was up.
>
> -Changes to warmup period:
>
> . -Players now respawn in the warmup period.
>
> . -Warmup periods now only end when the warmup time expires.
>
> . -Warmup period no longer allows friendly fire.
>
> -The community server browser warning pop*up can now be dismissed
> and told to never show again.
>
> -There is now a visual and audible change in place of the silence
> on planted c4 when its about to explode.
>
> -Fixed the medals on the main menu showing the wrong categories.
>
> -The Buy Previous hotkey in the buy menu now only buys things that
> you purchased in the previous round.
>
> -Fixed an exploit that let players infinitely spawn golden knives.
>
>
> -Fixed a case where if all players on both teams had the same clan
> team name the were considered on the same team.
>
> -Fixed a crash on startup when launching a game by joining a game
> server from Steam.
>
> FROM: 
> csgo_servers-bounces@list.**valvesoftware.com<[email protected]>[1]
> [mailto:csgo_servers-bounces@**list.valvesoftware.com<[email protected]>[2]]
>  ON BEHALF
> OF Ido Magal
> SENT: Monday, October 01, 2012 3:22 PM
> TO: 
> csgo_servers@list.**valvesoftware.com<[email protected]>[3]
> SUBJECT: [Csgo_servers] CSGO 1.20
>
>
> An update for CS:GO will be deployed shortly.
>
> Thanks.
>
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