gamemode_competitive.cfg

Date: Tue, 2 Oct 2012 01:02:24 +0200
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] CSGO 1.20

All configs fine here to.

2012/10/2 Russell Smith <[email protected]>

What configs were replaced?  Mine seem to be intact.



On 01.10.2012 15:56, Ejziponken - wrote:


Nice going replacing all the .cfg

AGAIN..................................



-------------------------

Date: Tue, 2 Oct 2012 00:50:39 +0200

From: [email protected]

To: [email protected]

Subject: Re: [Csgo_servers] CSGO 1.20



The changelog is very promising, thank you !



2012/10/2 RSS List User <[email protected] [6]>




Nothing on updates tab and API has not updated as well.



On 10/1/2012 6:33 PM, Ido Magal wrote:




It’s now live.



Thanks.



[ NEW FEATURES AND CONTENT ]



-Replaced Competitive mode "Join in Progress" matchmaking system

with "Queued" matchmaking.



. -Searching for a Competitive game, either from "Find a Game" or

"Play with Friends," will enter the player/s ( between 1 and 5 )

into a waiting queue. Once 10 compatible players are found then

the game will begin.



. -Players that disconnect from a match can reconnect to it from

the main menu or abandon it. Abandoning a game will result in a

cooldown period during which no new competitive match can be

joined.



. -Note: Elo will be recalibrated for the new matchmaking system

over the coming weeks.



-New maps:



. -de_vertigo is now available for Classic Casual and Classic

Competitive.



. -ar_monastery is now available for Arms Race.



[ MINOR FIXES ]



-Weapon changes:



. Reduced p90 kill award from 300% of default to 200%.



. Reduced other SMG kill awards from 300% of default to 200%.



. Increased Bizon kill award from default to 200%.



. Reduced all shotguns' price by 300.



-Guns are now considered "reloaded" at the point during the reload

animation in which they visually appear to be reloaded - this

allows you to switch away from a gun after the new magazine has

been entered without having to wait until the whole reload

animation has finished * the weapon refire delay after starting a

reload is not affected.



-Fixed HUD not showing during demo playback.



-Changes to Matchmaking Lobby



. -Removed global Join Button and added Join Buttons for

individual friends in the Invite Friends section.



. -Join state is now visible when you browse the friends list.



. -Removed global Steam Profile button and added ability to click

on any avatar image to see Steam Profile.



. -Removed global Invite Button and added Invite Buttons for

individual friends in the Invite Friends section.



-Added new feature section to the main menu



-Fixed issue that caused doors and other "pusher" entities to move

at the wrong speed when the tick rate was > 64 Hz.



-Fixed post-process blur effect getting enabled (and left on)

during demo playback if the player invoked the buy menu.



-Fixed MOTD on OSX.



-Fixed scoreboard getting stuck in toggle mode after halftime

sometimes.



-Fixed ability to connect to community servers using server

browser from in*game pause menu.



-Fixed exploit where models could be subsituted via a hardware

performance setting.



-Fixed memory corruption related to bots cleaning up their

occupied nav areas.



-Fixed spectator glow materials not being precached.



-Resolved several minor bugs to clean up console spew on launch

and map load.



-Fixed a crash associated with targetIDs and the

sv_competitive_official_5v5 convar.



-Votes that match or exceed the number needed to succeed now end

the vote early instead of waiting for the timer to expire.



-The radar now displays when a player or bomb is above and below

you.



-Reduced the aim punch that happens when shot in arms and legs as

well as in the chest/stomach when wearing chest armor.



-Slightly increased the velocity boost grenades get when thrown by

moving players.



-Fixed in-game voice chat not working with some microphones on

OSX.



-Added convars mp_teamname_t and mp_teamname_ct that allow

overriding team names on the scoreboard.



-Fixed grenade bounce being significantly reduced when tossed at

the ground at most angles.



-Fixed not being able to vote when spectating/observing or when

the scoreboard was up.



-Changes to warmup period:



. -Players now respawn in the warmup period.



. -Warmup periods now only end when the warmup time expires.



. -Warmup period no longer allows friendly fire.



-The community server browser warning pop*up can now be dismissed

and told to never show again.



-There is now a visual and audible change in place of the silence

on planted c4 when its about to explode.



-Fixed the medals on the main menu showing the wrong categories.



-The Buy Previous hotkey in the buy menu now only buys things that

you purchased in the previous round.



-Fixed an exploit that let players infinitely spawn golden knives.





-Fixed a case where if all players on both teams had the same clan

team name the were considered on the same team.



-Fixed a crash on startup when launching a game by joining a game

server from Steam.



FROM: [email protected] [1]

[mailto:[email protected] [2]] ON BEHALF

OF Ido Magal

SENT: Monday, October 01, 2012 3:22 PM

TO: [email protected] [3]

SUBJECT: [Csgo_servers] CSGO 1.20



An update for CS:GO will be deployed shortly.



Thanks.



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