No, but they can further break it by now removing the ability to use radial
menus while dead/spectating when pressing tab..  They could also remove the
ability to adjust a players alpha coloring.  GG.

On Thu, Oct 11, 2012 at 4:08 PM, Asher Baker <[email protected]> wrote:

> Any chance of, ya know, after all this time, getting server-plugin
> radio menus working while observing / dead?
>
> On Fri, Oct 12, 2012 at 12:41 AM, Ido Magal <[email protected]> wrote:
> > As noted, we fixed several crashes related to rendering, scaleform, and
> the spectator panel.
> >
> > Without a callstack to compare against, I can't say for certain whether
> or not we fixed the one you experienced.
> >
> >
> > -----Original Message-----
> > From: [email protected] [mailto:
> [email protected]] On Behalf Of Adam Thompson
> > Sent: Thursday, October 11, 2012 4:36 PM
> > To: [email protected]
> > Subject: Re: [Csgo_servers] 1.20.2.x
> >
> > Still not fixed the Multicore rendering crash?
> >
> > Sent from my iPad
> >
> > On 12 Oct 2012, at 00:29, Ido Magal <[email protected]> wrote:
> >
> >> The update is live. Thanks.
> >>
> >>
> >> Release notes for 10/11/2012
> >>
> >> [ Minor Fixes ]
> >> -Fixed bomb defusal resetting when a server lags below 20fps.
> >> -Fixed a case where the round and timer were not being updated when
> spectating.
> >> -Fixed another case where warmup alerts panel didn't show for late
> joiners.
> >> -Fixed a crash that would happen when you died that associated with the
> spectator panel.
> >> -Fixed general scaleform crashes.
> >> -Made radio commands also selectable via the keypad numbers.
> >> -Fixed enemies on radar that were above/below you showing their up/down
> indicators rotated.
> >> -Made alive/dead state on the spectator UI easier to read.
> >> -Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and
> mp_teamname_2 to disambiguate convars from sides in a mode that supports
> team switching at halftime. Now the names follow the teams after the
> switch. ( mp_teamname_1 is the team that first plays CT ).
> >> -Changed spectator HUD to show which primary weapon each player has
> purchased during freeze time.
> >> -Made spectator HUD show all grenades carried by each player.
> >>
> >> [ Classic Competitive Changes ]
> >> -Added an explanation about competitive mode rules to better explain
> its difference from other modes.
> >> -Added save/restore of cash for competitive matches: When a player
> disconnects and reconnects in competitive mode, their pre-disconnect money
> will now be preserved.
> >> -Added a button requiring players to ready-up when a competitive match
> is found. When all 10 players ready-up then the matchmaking servers lock
> them in for the match. Abandoning at any point after clicking the ACCEPT
> button will result in Competitive cooldown.
> >> -Increased competitive cooldowns to 30 minutes for first offense, 2
> hours for second offense and so on.
> >> -Kicking a player no longer offers a vote to continue. The game will
> proceed with a bot in place of the kicked player.
> >>
> >>
> >> From: Ido Magal
> >> Sent: Thursday, October 11, 2012 3:50 PM
> >> To: '[email protected]'
> >> Subject: 1.20.2.x
> >>
> >> We hope to ship a mandatory update for CSGO within the hour.
> >>
> >> Thanks.
> >>
> >>
> >> _______________________________________________
> >> Csgo_servers mailing list
> >> [email protected]
> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
> >
> > _______________________________________________
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> >
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