-Fixed a crash that would happen when you died that associated with the spectator panel.
Thank god for that. I was playing 3 mixes earlier and it was driving me insane. 70% of the time I was dead the game crashed in a matter of seconds. Tried setting the sv_competitive spectator UI to 0. Didn't work. Tried going into menu when dying. Didn't help. -Added save/restore of cash for competitive matches: When a player disconnects and reconnects in competitive mode, their pre-disconnect money will now be preserved. This is also superb. Thanks for frequent updates. 2012/10/12 Ido Magal <[email protected]> > As noted, we fixed several crashes related to rendering, scaleform, and > the spectator panel. > > Without a callstack to compare against, I can't say for certain whether or > not we fixed the one you experienced. > > > -----Original Message----- > From: [email protected] [mailto: > [email protected]] On Behalf Of Adam Thompson > Sent: Thursday, October 11, 2012 4:36 PM > To: [email protected] > Subject: Re: [Csgo_servers] 1.20.2.x > > Still not fixed the Multicore rendering crash? > > Sent from my iPad > > On 12 Oct 2012, at 00:29, Ido Magal <[email protected]> wrote: > > > The update is live. Thanks. > > > > > > Release notes for 10/11/2012 > > > > [ Minor Fixes ] > > -Fixed bomb defusal resetting when a server lags below 20fps. > > -Fixed a case where the round and timer were not being updated when > spectating. > > -Fixed another case where warmup alerts panel didn't show for late > joiners. > > -Fixed a crash that would happen when you died that associated with the > spectator panel. > > -Fixed general scaleform crashes. > > -Made radio commands also selectable via the keypad numbers. > > -Fixed enemies on radar that were above/below you showing their up/down > indicators rotated. > > -Made alive/dead state on the spectator UI easier to read. > > -Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and > mp_teamname_2 to disambiguate convars from sides in a mode that supports > team switching at halftime. Now the names follow the teams after the > switch. ( mp_teamname_1 is the team that first plays CT ). > > -Changed spectator HUD to show which primary weapon each player has > purchased during freeze time. > > -Made spectator HUD show all grenades carried by each player. > > > > [ Classic Competitive Changes ] > > -Added an explanation about competitive mode rules to better explain its > difference from other modes. > > -Added save/restore of cash for competitive matches: When a player > disconnects and reconnects in competitive mode, their pre-disconnect money > will now be preserved. > > -Added a button requiring players to ready-up when a competitive match > is found. When all 10 players ready-up then the matchmaking servers lock > them in for the match. Abandoning at any point after clicking the ACCEPT > button will result in Competitive cooldown. > > -Increased competitive cooldowns to 30 minutes for first offense, 2 > hours for second offense and so on. > > -Kicking a player no longer offers a vote to continue. The game will > proceed with a bot in place of the kicked player. > > > > > > From: Ido Magal > > Sent: Thursday, October 11, 2012 3:50 PM > > To: '[email protected]' > > Subject: 1.20.2.x > > > > We hope to ship a mandatory update for CSGO within the hour. > > > > Thanks. > > > > > > _______________________________________________ > > Csgo_servers mailing list > > [email protected] > > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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