The update is live. Thanks.

Release notes for 10/11/2012

[ Minor Fixes ]
-Fixed bomb defusal resetting when a server lags below 20fps.
-Fixed a case where the round and timer were not being updated when spectating.
-Fixed another case where warmup alerts panel didn't show for late joiners.
-Fixed a crash that would happen when you died that associated with the 
spectator panel.
-Fixed general scaleform crashes.
-Made radio commands also selectable via the keypad numbers.
-Fixed enemies on radar that were above/below you showing their up/down 
indicators rotated.
-Made alive/dead state on the spectator UI easier to read.
-Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and mp_teamname_2 
to disambiguate convars from sides in a mode that supports team switching at 
halftime. Now the names follow the teams after the switch. ( mp_teamname_1 is 
the team that first plays CT ).
-Changed spectator HUD to show which primary weapon each player has purchased 
during freeze time.
-Made spectator HUD show all grenades carried by each player.

[ Classic Competitive Changes ]
-Added an explanation about competitive mode rules to better explain its 
difference from other modes.
-Added save/restore of cash for competitive matches: When a player disconnects 
and reconnects in competitive mode, their pre-disconnect money will now be 
preserved.
-Added a button requiring players to ready-up when a competitive match is 
found. When all 10 players ready-up then the matchmaking servers lock them in 
for the match. Abandoning at any point after clicking the ACCEPT button will 
result in Competitive cooldown.
-Increased competitive cooldowns to 30 minutes for first offense, 2 hours for 
second offense and so on.
-Kicking a player no longer offers a vote to continue. The game will proceed 
with a bot in place of the kicked player.


From: Ido Magal 
Sent: Thursday, October 11, 2012 3:50 PM
To: '[email protected]'
Subject: 1.20.2.x

We hope to ship a mandatory update for CSGO within the hour.

Thanks.


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