I think they did:

-Fixed a crash that would happen when you died that associated with the 
spectator panel.

Happened when the spectator panel was used (ie. you died)

-----Original Message-----
From: [email protected] 
[mailto:[email protected]] On Behalf Of Adam Thompson
Sent: Friday, October 12, 2012 1:36 AM
To: [email protected]
Subject: Re: [Csgo_servers] 1.20.2.x

Still not fixed the Multicore rendering crash?

Sent from my iPad

On 12 Oct 2012, at 00:29, Ido Magal <[email protected]> wrote:

> The update is live. Thanks.
> 
> 
> Release notes for 10/11/2012
> 
> [ Minor Fixes ]
> -Fixed bomb defusal resetting when a server lags below 20fps.
> -Fixed a case where the round and timer were not being updated when 
> spectating.
> -Fixed another case where warmup alerts panel didn't show for late joiners.
> -Fixed a crash that would happen when you died that associated with the 
> spectator panel.
> -Fixed general scaleform crashes.
> -Made radio commands also selectable via the keypad numbers.
> -Fixed enemies on radar that were above/below you showing their up/down 
> indicators rotated.
> -Made alive/dead state on the spectator UI easier to read.
> -Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and 
> mp_teamname_2 to disambiguate convars from sides in a mode that supports team 
> switching at halftime. Now the names follow the teams after the switch. ( 
> mp_teamname_1 is the team that first plays CT ).
> -Changed spectator HUD to show which primary weapon each player has purchased 
> during freeze time.
> -Made spectator HUD show all grenades carried by each player.
> 
> [ Classic Competitive Changes ]
> -Added an explanation about competitive mode rules to better explain its 
> difference from other modes.
> -Added save/restore of cash for competitive matches: When a player 
> disconnects and reconnects in competitive mode, their pre-disconnect money 
> will now be preserved.
> -Added a button requiring players to ready-up when a competitive match is 
> found. When all 10 players ready-up then the matchmaking servers lock them in 
> for the match. Abandoning at any point after clicking the ACCEPT button will 
> result in Competitive cooldown.
> -Increased competitive cooldowns to 30 minutes for first offense, 2 hours for 
> second offense and so on.
> -Kicking a player no longer offers a vote to continue. The game will proceed 
> with a bot in place of the kicked player.
> 
> 
> From: Ido Magal 
> Sent: Thursday, October 11, 2012 3:50 PM
> To: '[email protected]'
> Subject: 1.20.2.x
> 
> We hope to ship a mandatory update for CSGO within the hour.
> 
> Thanks.
> 
> 
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

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