I think they did: -Fixed a crash that would happen when you died that associated with the spectator panel.
Happened when the spectator panel was used (ie. you died) -----Original Message----- From: [email protected] [mailto:[email protected]] On Behalf Of Adam Thompson Sent: Friday, October 12, 2012 1:36 AM To: [email protected] Subject: Re: [Csgo_servers] 1.20.2.x Still not fixed the Multicore rendering crash? Sent from my iPad On 12 Oct 2012, at 00:29, Ido Magal <[email protected]> wrote: > The update is live. Thanks. > > > Release notes for 10/11/2012 > > [ Minor Fixes ] > -Fixed bomb defusal resetting when a server lags below 20fps. > -Fixed a case where the round and timer were not being updated when > spectating. > -Fixed another case where warmup alerts panel didn't show for late joiners. > -Fixed a crash that would happen when you died that associated with the > spectator panel. > -Fixed general scaleform crashes. > -Made radio commands also selectable via the keypad numbers. > -Fixed enemies on radar that were above/below you showing their up/down > indicators rotated. > -Made alive/dead state on the spectator UI easier to read. > -Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and > mp_teamname_2 to disambiguate convars from sides in a mode that supports team > switching at halftime. Now the names follow the teams after the switch. ( > mp_teamname_1 is the team that first plays CT ). > -Changed spectator HUD to show which primary weapon each player has purchased > during freeze time. > -Made spectator HUD show all grenades carried by each player. > > [ Classic Competitive Changes ] > -Added an explanation about competitive mode rules to better explain its > difference from other modes. > -Added save/restore of cash for competitive matches: When a player > disconnects and reconnects in competitive mode, their pre-disconnect money > will now be preserved. > -Added a button requiring players to ready-up when a competitive match is > found. When all 10 players ready-up then the matchmaking servers lock them in > for the match. Abandoning at any point after clicking the ACCEPT button will > result in Competitive cooldown. > -Increased competitive cooldowns to 30 minutes for first offense, 2 hours for > second offense and so on. > -Kicking a player no longer offers a vote to continue. The game will proceed > with a bot in place of the kicked player. > > > From: Ido Magal > Sent: Thursday, October 11, 2012 3:50 PM > To: '[email protected]' > Subject: 1.20.2.x > > We hope to ship a mandatory update for CSGO within the hour. > > Thanks. > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
