Any chance of, ya know, after all this time, getting server-plugin
radio menus working while observing / dead?

On Fri, Oct 12, 2012 at 12:41 AM, Ido Magal <[email protected]> wrote:
> As noted, we fixed several crashes related to rendering, scaleform, and the 
> spectator panel.
>
> Without a callstack to compare against, I can't say for certain whether or 
> not we fixed the one you experienced.
>
>
> -----Original Message-----
> From: [email protected] 
> [mailto:[email protected]] On Behalf Of Adam 
> Thompson
> Sent: Thursday, October 11, 2012 4:36 PM
> To: [email protected]
> Subject: Re: [Csgo_servers] 1.20.2.x
>
> Still not fixed the Multicore rendering crash?
>
> Sent from my iPad
>
> On 12 Oct 2012, at 00:29, Ido Magal <[email protected]> wrote:
>
>> The update is live. Thanks.
>>
>>
>> Release notes for 10/11/2012
>>
>> [ Minor Fixes ]
>> -Fixed bomb defusal resetting when a server lags below 20fps.
>> -Fixed a case where the round and timer were not being updated when 
>> spectating.
>> -Fixed another case where warmup alerts panel didn't show for late joiners.
>> -Fixed a crash that would happen when you died that associated with the 
>> spectator panel.
>> -Fixed general scaleform crashes.
>> -Made radio commands also selectable via the keypad numbers.
>> -Fixed enemies on radar that were above/below you showing their up/down 
>> indicators rotated.
>> -Made alive/dead state on the spectator UI easier to read.
>> -Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and 
>> mp_teamname_2 to disambiguate convars from sides in a mode that supports 
>> team switching at halftime. Now the names follow the teams after the switch. 
>> ( mp_teamname_1 is the team that first plays CT ).
>> -Changed spectator HUD to show which primary weapon each player has 
>> purchased during freeze time.
>> -Made spectator HUD show all grenades carried by each player.
>>
>> [ Classic Competitive Changes ]
>> -Added an explanation about competitive mode rules to better explain its 
>> difference from other modes.
>> -Added save/restore of cash for competitive matches: When a player 
>> disconnects and reconnects in competitive mode, their pre-disconnect money 
>> will now be preserved.
>> -Added a button requiring players to ready-up when a competitive match is 
>> found. When all 10 players ready-up then the matchmaking servers lock them 
>> in for the match. Abandoning at any point after clicking the ACCEPT button 
>> will result in Competitive cooldown.
>> -Increased competitive cooldowns to 30 minutes for first offense, 2 hours 
>> for second offense and so on.
>> -Kicking a player no longer offers a vote to continue. The game will proceed 
>> with a bot in place of the kicked player.
>>
>>
>> From: Ido Magal
>> Sent: Thursday, October 11, 2012 3:50 PM
>> To: '[email protected]'
>> Subject: 1.20.2.x
>>
>> We hope to ship a mandatory update for CSGO within the hour.
>>
>> Thanks.
>>
>>
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