Any chance of, ya know, after all this time, getting server-plugin radio menus working while observing / dead?
On Fri, Oct 12, 2012 at 12:41 AM, Ido Magal <[email protected]> wrote: > As noted, we fixed several crashes related to rendering, scaleform, and the > spectator panel. > > Without a callstack to compare against, I can't say for certain whether or > not we fixed the one you experienced. > > > -----Original Message----- > From: [email protected] > [mailto:[email protected]] On Behalf Of Adam > Thompson > Sent: Thursday, October 11, 2012 4:36 PM > To: [email protected] > Subject: Re: [Csgo_servers] 1.20.2.x > > Still not fixed the Multicore rendering crash? > > Sent from my iPad > > On 12 Oct 2012, at 00:29, Ido Magal <[email protected]> wrote: > >> The update is live. Thanks. >> >> >> Release notes for 10/11/2012 >> >> [ Minor Fixes ] >> -Fixed bomb defusal resetting when a server lags below 20fps. >> -Fixed a case where the round and timer were not being updated when >> spectating. >> -Fixed another case where warmup alerts panel didn't show for late joiners. >> -Fixed a crash that would happen when you died that associated with the >> spectator panel. >> -Fixed general scaleform crashes. >> -Made radio commands also selectable via the keypad numbers. >> -Fixed enemies on radar that were above/below you showing their up/down >> indicators rotated. >> -Made alive/dead state on the spectator UI easier to read. >> -Replaced mp_teamname_t and mp_teamname_ct with mp_teamname_1 and >> mp_teamname_2 to disambiguate convars from sides in a mode that supports >> team switching at halftime. Now the names follow the teams after the switch. >> ( mp_teamname_1 is the team that first plays CT ). >> -Changed spectator HUD to show which primary weapon each player has >> purchased during freeze time. >> -Made spectator HUD show all grenades carried by each player. >> >> [ Classic Competitive Changes ] >> -Added an explanation about competitive mode rules to better explain its >> difference from other modes. >> -Added save/restore of cash for competitive matches: When a player >> disconnects and reconnects in competitive mode, their pre-disconnect money >> will now be preserved. >> -Added a button requiring players to ready-up when a competitive match is >> found. When all 10 players ready-up then the matchmaking servers lock them >> in for the match. Abandoning at any point after clicking the ACCEPT button >> will result in Competitive cooldown. >> -Increased competitive cooldowns to 30 minutes for first offense, 2 hours >> for second offense and so on. >> -Kicking a player no longer offers a vote to continue. The game will proceed >> with a bot in place of the kicked player. >> >> >> From: Ido Magal >> Sent: Thursday, October 11, 2012 3:50 PM >> To: '[email protected]' >> Subject: 1.20.2.x >> >> We hope to ship a mandatory update for CSGO within the hour. >> >> Thanks. >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers _______________________________________________ Csgo_servers mailing list [email protected] https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
