I hope they don't go that route. Even playing in 128 tick servers there is
a clear registry difference in servers with sourcemod and those without.
It's just such a huge piece of software. I really prefer being able to
choose exceptional server performance even if it's slightly less convenient.
On Dec 27, 2012 2:48 PM, "Gordon Reynolds" <[email protected]>
wrote:

> I know this is probably outside the scope and bound (and initial point of)
> SourceMod, but has there ever been any talk about integrating it within
> srcds? SourceMod is a really neat piece of administration, and it can be
> included in a super basic default way to just allow the barest of
> administration.
>
> I mean, I love rcon_password just as much as anyone else, but times have
> changed! I admin my servers through an IRC SourceMod plugin, that's pretty
> rad. It seems like any established (not the correct word) server has
> SourceMod (or Mani, or SOME kind of administration mod), just because of
> the ease of use they usually bring, and the range of plugin features.
>
> But I assume, like I said earlier, it might be outside of the scope,
> figuring Metamod has to sit between the two, and that exists for some good
> reasons probably.
>
>
> On Thu, Dec 27, 2012 at 8:57 AM, Bruno Garcia <[email protected]>wrote:
>
>> Well, how is valve expecting people to have plugins when they are
>> updating their internal code "structure" and not extending those functions
>> to updated interfaces.
>> I know for a fact that AlliedMods gives you a reverse engineered sdk for
>> creating plugins.
>> They wouldn't do it if valve kept them updated...on csgo, and on css/tf2 !
>>
>>
>>
>> On Thu, Dec 27, 2012 at 1:53 PM, Asher Baker <[email protected]> wrote:
>>
>>> Once the usermessage changes drop again it's going to require massive
>>> changes anyway.
>>>
>>> On Thu, Dec 27, 2012 at 4:50 PM, Bruno Garcia <[email protected]>
>>> wrote:
>>> > Or people could contribute analyzing signatures/offsets for player
>>> functions
>>> > and updating gametypes.txt
>>> > That will keep the plugin alive longer unless an interface function is
>>> > updated and you would have to compile a new set of code.
>>> >
>>> >
>>> > On Thu, Dec 27, 2012 at 1:38 PM, Techgunner
>>> > <[email protected]> wrote:
>>> >>
>>> >> Yeah that made me sad. I have used Mani since version 1.0 back in
>>> 2004 for
>>> >> my CS:S servers. At least it is working on my servers for the time
>>> being
>>> >> since the rollback. I guess I better start learning Sourcemod if Valve
>>> >> releases another patch that "Breaks" Mani.
>>> >>
>>> >> {{A-BS}}Techgunner
>>> >> Clan Leader/Founder
>>> >> American BloodSport Gaming Community
>>> >> www.americanbloodsport.com
>>> >>
>>> >> On 12/27/2012 6:00 AM, Bruno Garcia wrote:
>>> >>
>>> >> I think the rollback was necessary.
>>> >> I don't think VALVe would want the *ONLY* community mod (plugin/addon)
>>> >> breaking for long periods of time in csgo servers.
>>> >> Why the only community mod? Because Mani Admin Plugin shut down a few
>>> >> weeks ago, they won't update their binaries anymore...
>>> >>
>>> >> Think about that...
>>> >>
>>> >>
>>> >> On Wed, Dec 26, 2012 at 10:40 PM, Adam Piatek <
>>> [email protected]>
>>> >> wrote:
>>> >>>
>>> >>> Ditto what Mike said.
>>> >>>
>>> >>> I've been watching the boards since cs1.6, and I don't recall ever
>>> seeing
>>> >>> this happen in the past.
>>> >>>
>>> >>> Thanks Guys,
>>> >>> Adam
>>> >>> NoobGalore
>>> >>>
>>> >>> On Wed, Dec 26, 2012 at 8:06 PM, Mike Didiano <[email protected]
>>> >
>>> >>> wrote:
>>> >>>>
>>> >>>> It’s amazing that you guys listened to the community and helped us
>>> by
>>> >>>> rolling back that update.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> Let the rest of us not forget that Valve and the CS:GO team
>>> actually do
>>> >>>> CARE and LISTEN.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> Sometimes it’s more complicated to make everyone happy than it
>>> seems.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> From: [email protected]
>>> >>>> [mailto:[email protected]] On Behalf Of
>>> Ido Magal
>>> >>>> Sent: Wednesday, December 26, 2012 5:56 PM
>>> >>>> To: [email protected]
>>> >>>> Subject: [Csgo_servers] CS:GO messaging changes.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> CS:GO version 1.21.5.2, that contained protobuffered messaging, is
>>> now
>>> >>>> available for download.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> To get the client, go to CS:GO properties, and select ‘protobuf’ on
>>> the
>>> >>>> ‘betas’ tab.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> To get the matching server, append ‘-beta protobuf’ to your steamcmd
>>> >>>> ‘app_update’ command. This should be done in a destination separate
>>> from the
>>> >>>> usual install dir.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> We’ll reship the new messaging in a couple of weeks.
>>> >>>>
>>> >>>>
>>> >>>>
>>> >>>> Thanks.
>>> >>>>
>>> >>>>
>>> >>>> _______________________________________________
>>> >>>> Csgo_servers mailing list
>>> >>>> [email protected]
>>> >>>>
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>> >>>
>>> >>>
>>> >>>
>>> >>>
>>> >>> --
>>> >>> Adam N Piatek
>>> >>> https://www.GaloreGameServers.Com
>>> >>> [email protected]
>>> >>> _______________________________________________
>>> >>> Csgo_servers mailing list
>>> >>> [email protected]
>>> >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>> >>
>>> >>
>>> >>
>>> >>
>>> >> _______________________________________________
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>>> >>
>>> >>
>>> >>
>>> >> No virus found in this message.
>>> >> Checked by AVG - www.avg.com
>>> >> Version: 2013.0.2805 / Virus Database: 2637/5989 - Release Date:
>>> 12/26/12
>>> >>
>>> >>
>>> >>
>>> >> _______________________________________________
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>>> >> [email protected]
>>> >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>> >
>>> >
>>> >
>>> > _______________________________________________
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>>>
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>>
>>
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>>
>
>
>
> --
> - Gordon Reynolds
>
> _______________________________________________
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