Okey. Well what about the mirage that isnt suppose to be there?Is the 
mapcycle.txt relevant if using workshop?



From: [email protected]
To: [email protected]
Date: Fri, 8 Feb 2013 00:49:52 +0000
Subject: Re: [Csgo_servers] CSGO 1.22.2.1









If they are workshop maps then that is correct.
 


From: [email protected] 
[mailto:[email protected]]
On Behalf Of Ejziponken -

Sent: Thursday, February 07, 2013 4:48 PM

To: [email protected]

Subject: Re: [Csgo_servers] CSGO 1.22.2.1


 

Also the mapnames seems wrong.. It says workshop/number/map in HLSW and STEAM.




From:
[email protected]

To: [email protected]

Date: Fri, 8 Feb 2013 01:45:28 +0100

Subject: Re: [Csgo_servers] CSGO 1.22.2.1

Is it suppose to be + or - workshop_start_map? 

And In my mapcycle I have dust2_se and inferno_se and still it changes to 
mirage...




From:
[email protected]

To: [email protected]

Date: Fri, 8 Feb 2013 01:43:23 +0100

Subject: Re: [Csgo_servers] CSGO 1.22.2.1

workshop_start_map is not working and now the map changes all the time again... 
:(

 


 




From:
[email protected]

To: [email protected]

Date: Fri, 8 Feb 2013 00:38:55 +0000

Subject: [Csgo_servers] CSGO 1.22.2.1

Didn't fix it for me. tried using workshop_start_map but still crashes.





Od:
[email protected] 
[[email protected]] u ime korisnika Techgunner 
[[email protected]]

Poslato: 8. februar 2013 1:37

Za: [email protected]

Tema: Re: [Csgo_servers] CSGO 1.22.2.1



Thanks Ido. I hope it fixes the server crashing issue on Windows based systems 
with vanilla servers. I will post if update doesn't work.
{{A-BS}}Techgunner
Clan Leader/Founder
American BloodSport Gaming Community
www.americanbloodsport.com
On 2/7/2013 4:26 PM, Ido Magal wrote:



Is now live. Thanks.
 
Release Notes for 1.22.2.1
 
- Added 'workshop_start_map' command line param to specify which map in a 
workshop collection for the server to start on. Takes the desired map's file id.
- Password-protected community servers are no longer available for community 
matchmaking.
- Map name is now correctly reported to master server.
- Added spawn points in cs_assault.
- Convars now get reset to defaults before server.cfg is executed.
- Fixed a dedicated server crash after player disconnection.
- Fixed respawn pop-up showing when you could not respawn in some cases.
- Fixed bug in respawning if team spawn point counts were asymmetrical.
- Fixed prop_dynamic_glow's not getting a final network update.
- Fixed webapi authkey behavior on Linux dedicated servers.
- Fixed layout of player details screen.
 






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