Map names aren't unique. 

On Feb 7, 2013, at 16:58, "Absurd Minds" <[email protected]> wrote:

> well that's extremely cumbersome. I hope they change that to allow for
> map names as well.
> 
> On Thu, Feb 7, 2013 at 7:57 PM, Garret Rickey <[email protected]> 
> wrote:
>> Ah, the workshop_start_map actually takes the start map's ID, not mapname. 
>> Try it with
>> 
>> +workshop_start_map 125488374
>> 
>> -----Original Message-----
>> From: [email protected] 
>> [mailto:[email protected]] On Behalf Of Absurd 
>> Minds
>> Sent: Thursday, February 07, 2013 4:55 PM
>> To: [email protected]
>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>> 
>> ./srcds_run -game csgo +game_type 1 +game_mode 1 -authkey
>> C63B9BF5749057DC1546CBABDD578923 +host_workshop_collection 125645871
>> +workshop_start_map de_dust2_se -ip 70.34.195.3 +port 27019 -usercon
>> -nowatchdog  -tickrate 128 -nohltv -autoupdate -steam_dir 
>> /home/gamer/go/steamcmd -steamcmd_script demo2.txt
>> 
>> Is it expecting me to know what the workshop/randomnumbers/name of the map 
>> is?
>> 
>> On Thu, Feb 7, 2013 at 7:54 PM, Garret Rickey <[email protected]> 
>> wrote:
>>> Can you post your command line?
>>> 
>>> -----Original Message-----
>>> From: [email protected]
>>> [mailto:[email protected]] On Behalf Of
>>> Absurd Minds
>>> Sent: Thursday, February 07, 2013 4:53 PM
>>> To: [email protected]
>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>> 
>>> +workshop_start_map isn't working on any of my servers. They are still
>>> starting on seemingly random maps.
>>> 
>>> On Thu, Feb 7, 2013 at 7:49 PM, Ido Magal <[email protected]> wrote:
>>>> If they are workshop maps then that is correct.
>>>> 
>>>> 
>>>> 
>>>> From: [email protected]
>>>> [mailto:[email protected]] On Behalf Of
>>>> Ejziponken
>>>> -
>>>> Sent: Thursday, February 07, 2013 4:48 PM
>>>> To: [email protected]
>>>> 
>>>> 
>>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>>> 
>>>> 
>>>> 
>>>> Also the mapnames seems wrong.. It says workshop/number/map in HLSW
>>>> and STEAM.
>>>> 
>>>> ________________________________
>>>> 
>>>> From: [email protected]
>>>> To: [email protected]
>>>> Date: Fri, 8 Feb 2013 01:45:28 +0100
>>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>>> 
>>>> Is it suppose to be + or - workshop_start_map?
>>>> 
>>>> And In my mapcycle I have dust2_se and inferno_se and still it
>>>> changes to mirage...
>>>> 
>>>> ________________________________
>>>> 
>>>> From: [email protected]
>>>> To: [email protected]
>>>> Date: Fri, 8 Feb 2013 01:43:23 +0100
>>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>>> 
>>>> workshop_start_map is not working and now the map changes all the
>>>> time again... :(
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> ________________________________
>>>> 
>>>> From: [email protected]
>>>> To: [email protected]
>>>> Date: Fri, 8 Feb 2013 00:38:55 +0000
>>>> Subject: [Csgo_servers] CSGO 1.22.2.1
>>>> 
>>>> Didn't fix it for me. tried using workshop_start_map but still crashes.
>>>> 
>>>> ________________________________
>>>> 
>>>> Od: [email protected]
>>>> [[email protected]] u ime korisnika
>>>> Techgunner [[email protected]]
>>>> Poslato: 8. februar 2013 1:37
>>>> Za: [email protected]
>>>> Tema: Re: [Csgo_servers] CSGO 1.22.2.1
>>>> 
>>>> Thanks Ido. I hope it fixes the server crashing issue on Windows
>>>> based systems with vanilla servers. I will post if update doesn't work.
>>>> 
>>>> {{A-BS}}Techgunner
>>>> 
>>>> Clan Leader/Founder
>>>> 
>>>> American BloodSport Gaming Community
>>>> 
>>>> www.americanbloodsport.com
>>>> 
>>>> On 2/7/2013 4:26 PM, Ido Magal wrote:
>>>> 
>>>> Is now live. Thanks.
>>>> 
>>>> 
>>>> 
>>>> Release Notes for 1.22.2.1
>>>> 
>>>> 
>>>> 
>>>> - Added 'workshop_start_map' command line param to specify which map
>>>> in a workshop collection for the server to start on. Takes the
>>>> desired map's file id.
>>>> 
>>>> - Password-protected community servers are no longer available for
>>>> community matchmaking.
>>>> 
>>>> - Map name is now correctly reported to master server.
>>>> 
>>>> - Added spawn points in cs_assault.
>>>> 
>>>> - Convars now get reset to defaults before server.cfg is executed.
>>>> 
>>>> - Fixed a dedicated server crash after player disconnection.
>>>> 
>>>> - Fixed respawn pop-up showing when you could not respawn in some cases.
>>>> 
>>>> - Fixed bug in respawning if team spawn point counts were asymmetrical.
>>>> 
>>>> - Fixed prop_dynamic_glow's not getting a final network update.
>>>> 
>>>> - Fixed webapi authkey behavior on Linux dedicated servers.
>>>> 
>>>> - Fixed layout of player details screen.
>>>> 
>>>> 
>>>> 
>>>> 
>>>> 
>>>> _______________________________________________
>>>> 
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>>>> 
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>>>> 
>>>> 
>>>> 
>>>> No virus found in this message.
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>>>> Version: 2013.0.2897 / Virus Database: 2639/6086 - Release Date:
>>>> 02/06/13
>>>> 
>>>> 
>>>> 
>>>> 
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