+workshop_start_map isn't working on any of my servers. They are still
starting on seemingly random maps.

On Thu, Feb 7, 2013 at 7:49 PM, Ido Magal <[email protected]> wrote:
> If they are workshop maps then that is correct.
>
>
>
> From: [email protected]
> [mailto:[email protected]] On Behalf Of Ejziponken
> -
> Sent: Thursday, February 07, 2013 4:48 PM
> To: [email protected]
>
>
> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>
>
>
> Also the mapnames seems wrong.. It says workshop/number/map in HLSW and
> STEAM.
>
> ________________________________
>
> From: [email protected]
> To: [email protected]
> Date: Fri, 8 Feb 2013 01:45:28 +0100
> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>
> Is it suppose to be + or - workshop_start_map?
>
> And In my mapcycle I have dust2_se and inferno_se and still it changes to
> mirage...
>
> ________________________________
>
> From: [email protected]
> To: [email protected]
> Date: Fri, 8 Feb 2013 01:43:23 +0100
> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>
> workshop_start_map is not working and now the map changes all the time
> again... :(
>
>
>
>
>
> ________________________________
>
> From: [email protected]
> To: [email protected]
> Date: Fri, 8 Feb 2013 00:38:55 +0000
> Subject: [Csgo_servers] CSGO 1.22.2.1
>
> Didn't fix it for me. tried using workshop_start_map but still crashes.
>
> ________________________________
>
> Od: [email protected]
> [[email protected]] u ime korisnika Techgunner
> [[email protected]]
> Poslato: 8. februar 2013 1:37
> Za: [email protected]
> Tema: Re: [Csgo_servers] CSGO 1.22.2.1
>
> Thanks Ido. I hope it fixes the server crashing issue on Windows based
> systems with vanilla servers. I will post if update doesn't work.
>
> {{A-BS}}Techgunner
>
> Clan Leader/Founder
>
> American BloodSport Gaming Community
>
> www.americanbloodsport.com
>
> On 2/7/2013 4:26 PM, Ido Magal wrote:
>
> Is now live. Thanks.
>
>
>
> Release Notes for 1.22.2.1
>
>
>
> - Added 'workshop_start_map' command line param to specify which map in a
> workshop collection for the server to start on. Takes the desired map's file
> id.
>
> - Password-protected community servers are no longer available for community
> matchmaking.
>
> - Map name is now correctly reported to master server.
>
> - Added spawn points in cs_assault.
>
> - Convars now get reset to defaults before server.cfg is executed.
>
> - Fixed a dedicated server crash after player disconnection.
>
> - Fixed respawn pop-up showing when you could not respawn in some cases.
>
> - Fixed bug in respawning if team spawn point counts were asymmetrical.
>
> - Fixed prop_dynamic_glow's not getting a final network update.
>
> - Fixed webapi authkey behavior on Linux dedicated servers.
>
> - Fixed layout of player details screen.
>
>
>
>
>
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