I'm using the same collection ID that is using my Debian Lenny servers,
they work flawlessly.

Please investigate about Broken Steam Workshop on Debian Wheezy, there
must be a library difference, idk, but the server configuration is OK
(works in debian lenny servers)

-Rodrigo

On 07-02-2013 22:01, Ejziponken - wrote:
> You get HTTP status 0 when a map or map collection id is wrong. I did
> atleast before.
> Recheck them. :)
>
> ------------------------------------------------------------------------
> Date: Thu, 7 Feb 2013 22:00:00 -0300
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>
> Ido,
>
> Steam Workshop is still broken on certain linux environments, no debug
> info, just:
> Server UGC Manager: Failed to get file. HTTP status 0
>
> This is only happening in Debian Wheezy, using the same server files
> that are working flawlessly in Debian Lenny
>
> -Rodrigo
>
>
>
> On 07-02-2013 21:26, Ido Magal wrote:
>
>     Is now live. Thanks.
>
>      
>
>     Release Notes for 1.22.2.1
>
>      
>
>     - Added 'workshop_start_map' command line param to specify which
>     map in a workshop collection for the server to start on. Takes the
>     desired map's file id.
>
>     - Password-protected community servers are no longer available for
>     community matchmaking.
>
>     - Map name is now correctly reported to master server.
>
>     - Added spawn points in cs_assault.
>
>     - Convars now get reset to defaults before server.cfg is executed.
>
>     - Fixed a dedicated server crash after player disconnection.
>
>     - Fixed respawn pop-up showing when you could not respawn in some
>     cases.
>
>     - Fixed bug in respawning if team spawn point counts were
>     asymmetrical.
>
>     - Fixed prop_dynamic_glow's not getting a final network update.
>
>     - Fixed webapi authkey behavior on Linux dedicated servers.
>
>     - Fixed layout of player details screen.
>
>      
>
>
>
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>
>
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