You're so argumentative. It is what he asked if you properly define "need".
Now could you stop coming around needlessly arguing and nitpicking every
little thing I post?
On Feb 7, 2013 8:39 PM, "David Fountain" <[email protected]> wrote:

> That's not what he asked but you are right no more fast dl unless you
> continue the old method
>
> SavSin
> On Feb 7, 2013 5:31 PM, "Absurd Minds" <[email protected]> wrote:
>
>> No, you don't have to use it all. It just automates map updating, allows
>> you to add new maps withiut restarting, and (I beleive) makes it so you
>> don't need a fast dl server.
>> On Feb 7, 2013 8:23 PM, "Ejziponken -" <[email protected]> wrote:
>>
>>>  So I need to create a collection for each server if all servers are
>>> running diffrent maps? lol.
>>>
>>> ------------------------------
>>> Date: Thu, 7 Feb 2013 17:21:15 -0800
>>> From: [email protected]
>>> To: [email protected]
>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>>
>>> The map cycle text isn't used any more from what I gather. Source mod
>>> voting should still work though if you put your workshop maps in the
>>> correct map file
>>>
>>> SavSin
>>> On Feb 7, 2013 5:19 PM, "Ejziponken -" <[email protected]> wrote:
>>>
>>>  hm. Okey now they seem to work with +workshop_start_map. I have no
>>> idea why. :P
>>>
>>> So the problems are:
>>>
>>> It first changes to de_dust and then to the correct map. I guess its
>>> because its checking for updates before using a map from the workshop.
>>>
>>> And the second problem would be the mapcycle. The workshop collections
>>> seems to override it or something.
>>>
>>> ------------------------------
>>> From: [email protected]
>>> To: [email protected]
>>> Date: Fri, 8 Feb 2013 02:10:26 +0100
>>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>>
>>>  +workshop_start_map does not work. It changes to de_dust and then after a 
>>> minute or so it changes to a random map from the collection.
>>>
>>>
>>>
>>> And mapcycle is not working.
>>>
>>>
>>> > Date: Thu, 7 Feb 2013 20:07:38 -0500
>>> > From: [email protected]
>>> > To: [email protected]
>>> > Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>> >
>>> > As for using +workshop_start_map ######### instead of
>>> > +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it
>>> > by number, but again I'd echo that it's very cumbersome and it would
>>> > be nice if it didn't work like that.
>>> >
>>> > On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds <[email protected]>
>>> wrote:
>>> > > They're not abolished, but they were nice enough to delete them from
>>> > > your server AND from your client. Thanks valve!
>>> > >
>>> > > On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis <
>>> [email protected]> wrote:
>>> > >> Hello , excuse me of joining late to these discussions , but I want
>>> a simple
>>> > >> answer!!!
>>> > >>
>>> > >>
>>> > >> Where are the _se maps on my server?
>>> > >>
>>> > >> Do valve abolish them once and for all?
>>> > >>
>>> > >> _______________________________________________
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>>> > >> [email protected]
>>> > >>
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>>> >
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>>
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