That's not what he asked but you are right no more fast dl unless you continue the old method
SavSin On Feb 7, 2013 5:31 PM, "Absurd Minds" <[email protected]> wrote: > No, you don't have to use it all. It just automates map updating, allows > you to add new maps withiut restarting, and (I beleive) makes it so you > don't need a fast dl server. > On Feb 7, 2013 8:23 PM, "Ejziponken -" <[email protected]> wrote: > >> So I need to create a collection for each server if all servers are >> running diffrent maps? lol. >> >> ------------------------------ >> Date: Thu, 7 Feb 2013 17:21:15 -0800 >> From: [email protected] >> To: [email protected] >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 >> >> The map cycle text isn't used any more from what I gather. Source mod >> voting should still work though if you put your workshop maps in the >> correct map file >> >> SavSin >> On Feb 7, 2013 5:19 PM, "Ejziponken -" <[email protected]> wrote: >> >> hm. Okey now they seem to work with +workshop_start_map. I have no idea >> why. :P >> >> So the problems are: >> >> It first changes to de_dust and then to the correct map. I guess its >> because its checking for updates before using a map from the workshop. >> >> And the second problem would be the mapcycle. The workshop collections >> seems to override it or something. >> >> ------------------------------ >> From: [email protected] >> To: [email protected] >> Date: Fri, 8 Feb 2013 02:10:26 +0100 >> Subject: Re: [Csgo_servers] CSGO 1.22.2.1 >> >> +workshop_start_map does not work. It changes to de_dust and then after a >> minute or so it changes to a random map from the collection. >> >> >> And mapcycle is not working. >> >> >> > Date: Thu, 7 Feb 2013 20:07:38 -0500 >> > From: [email protected] >> > To: [email protected] >> > Subject: Re: [Csgo_servers] CSGO 1.22.2.1 >> > >> > As for using +workshop_start_map ######### instead of >> > +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it >> > by number, but again I'd echo that it's very cumbersome and it would >> > be nice if it didn't work like that. >> > >> > On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds <[email protected]> >> wrote: >> > > They're not abolished, but they were nice enough to delete them from >> > > your server AND from your client. Thanks valve! >> > > >> > > On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis < >> [email protected]> wrote: >> > >> Hello , excuse me of joining late to these discussions , but I want >> a simple >> > >> answer!!! >> > >> >> > >> >> > >> Where are the _se maps on my server? >> > >> >> > >> Do valve abolish them once and for all? >> > >> >> > >> _______________________________________________ >> > >> Csgo_servers mailing list >> > >> [email protected] >> > >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >> > _______________________________________________ >> > Csgo_servers mailing list >> > [email protected] >> > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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