That's not what he asked but you are right no more fast dl unless you
continue the old method

SavSin
On Feb 7, 2013 5:31 PM, "Absurd Minds" <[email protected]> wrote:

> No, you don't have to use it all. It just automates map updating, allows
> you to add new maps withiut restarting, and (I beleive) makes it so you
> don't need a fast dl server.
> On Feb 7, 2013 8:23 PM, "Ejziponken -" <[email protected]> wrote:
>
>>  So I need to create a collection for each server if all servers are
>> running diffrent maps? lol.
>>
>> ------------------------------
>> Date: Thu, 7 Feb 2013 17:21:15 -0800
>> From: [email protected]
>> To: [email protected]
>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>
>> The map cycle text isn't used any more from what I gather. Source mod
>> voting should still work though if you put your workshop maps in the
>> correct map file
>>
>> SavSin
>> On Feb 7, 2013 5:19 PM, "Ejziponken -" <[email protected]> wrote:
>>
>>  hm. Okey now they seem to work with +workshop_start_map. I have no idea
>> why. :P
>>
>> So the problems are:
>>
>> It first changes to de_dust and then to the correct map. I guess its
>> because its checking for updates before using a map from the workshop.
>>
>> And the second problem would be the mapcycle. The workshop collections
>> seems to override it or something.
>>
>> ------------------------------
>> From: [email protected]
>> To: [email protected]
>> Date: Fri, 8 Feb 2013 02:10:26 +0100
>> Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>>
>>  +workshop_start_map does not work. It changes to de_dust and then after a 
>> minute or so it changes to a random map from the collection.
>>
>>
>> And mapcycle is not working.
>>
>>
>> > Date: Thu, 7 Feb 2013 20:07:38 -0500
>> > From: [email protected]
>> > To: [email protected]
>> > Subject: Re: [Csgo_servers] CSGO 1.22.2.1
>> >
>> > As for using +workshop_start_map ######### instead of
>> > +workshop_start_map de_dust2_se, I was wrong. It DOES work to set it
>> > by number, but again I'd echo that it's very cumbersome and it would
>> > be nice if it didn't work like that.
>> >
>> > On Thu, Feb 7, 2013 at 8:01 PM, Absurd Minds <[email protected]>
>> wrote:
>> > > They're not abolished, but they were nice enough to delete them from
>> > > your server AND from your client. Thanks valve!
>> > >
>> > > On Thu, Feb 7, 2013 at 7:59 PM, Charalampos Galanis <
>> [email protected]> wrote:
>> > >> Hello , excuse me of joining late to these discussions , but I want
>> a simple
>> > >> answer!!!
>> > >>
>> > >>
>> > >> Where are the _se maps on my server?
>> > >>
>> > >> Do valve abolish them once and for all?
>> > >>
>> > >> _______________________________________________
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>> >
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