Ido,

Steam Workshop is still broken on certain linux environments, no debug
info, just:
Server UGC Manager: Failed to get file. HTTP status 0

This is only happening in Debian Wheezy, using the same server files
that are working flawlessly in Debian Lenny

-Rodrigo



On 07-02-2013 21:26, Ido Magal wrote:
>
> Is now live. Thanks.
>
>  
>
> Release Notes for 1.22.2.1
>
>  
>
> - Added 'workshop_start_map' command line param to specify which map
> in a workshop collection for the server to start on. Takes the desired
> map's file id.
>
> - Password-protected community servers are no longer available for
> community matchmaking.
>
> - Map name is now correctly reported to master server.
>
> - Added spawn points in cs_assault.
>
> - Convars now get reset to defaults before server.cfg is executed.
>
> - Fixed a dedicated server crash after player disconnection.
>
> - Fixed respawn pop-up showing when you could not respawn in some cases.
>
> - Fixed bug in respawning if team spawn point counts were asymmetrical.
>
> - Fixed prop_dynamic_glow's not getting a final network update.
>
> - Fixed webapi authkey behavior on Linux dedicated servers.
>
> - Fixed layout of player details screen.
>
>  
>
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

_______________________________________________
Csgo_servers mailing list
[email protected]
https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers

Reply via email to