Ido, Steam Workshop is still broken on certain linux environments, no debug info, just: Server UGC Manager: Failed to get file. HTTP status 0
This is only happening in Debian Wheezy, using the same server files that are working flawlessly in Debian Lenny -Rodrigo On 07-02-2013 21:26, Ido Magal wrote: > > Is now live. Thanks. > > > > Release Notes for 1.22.2.1 > > > > - Added 'workshop_start_map' command line param to specify which map > in a workshop collection for the server to start on. Takes the desired > map's file id. > > - Password-protected community servers are no longer available for > community matchmaking. > > - Map name is now correctly reported to master server. > > - Added spawn points in cs_assault. > > - Convars now get reset to defaults before server.cfg is executed. > > - Fixed a dedicated server crash after player disconnection. > > - Fixed respawn pop-up showing when you could not respawn in some cases. > > - Fixed bug in respawning if team spawn point counts were asymmetrical. > > - Fixed prop_dynamic_glow's not getting a final network update. > > - Fixed webapi authkey behavior on Linux dedicated servers. > > - Fixed layout of player details screen. > > > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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