If you are running the official cs_assault, then it's up to you whether you run it the old way or the workshop way. If you run it by hosting a workshop collection with just cs_assault you have the option to attract people searching for "other maps" when your server is empty.
How did players connect to your server before? Community Quick-Play / server browser / favorites? All those options would still work when running it the old way or workshop way. It's possible that people are checking out more workshop maps these days now that they can get dedicated servers easily... From: [email protected] [mailto:[email protected]] On Behalf Of Glenn Charpantier Sent: Thursday, February 14, 2013 10:15 AM To: [email protected] Subject: Re: [Csgo_servers] CSGO update Thank you, this helps a lot! Got another question. Let's say I run a 24/7 assault only server, what would be the best method to load the map? Workshop or the old method? I thought using workshop method would be best because people can join the server via the new workshop interface if they subscribed the map, but on the other hand, people are telling me that ever since I switched it to workshop, its staying empty or not populating like before! Some think it might be because the mapname is displayed differently. The server was full all day long before I used workshop method, now it's not getting any players, even if 2 or 3 have joined, it is not populating like it did before. Now even switching back to the old map loading method, it doesn't populate! What could be the issue here? Glenn On 14.02.2013, at 19:00, Vitaliy Genkin <[email protected]<mailto:[email protected]>> wrote: Replies inline: From: Glenn Charpantier Sent: Thursday, February 14, 2013 12:58 AM Can you please explain in more detail how this works? Q: If I'm running a custom config for a specific gamemode, does the server keep using this config when loading a map through sv_workshop_allow_other_maps set to 1? A: Yes, the server will execute all your server.cfg and gamemode configs just as if you had the other map in your collection. Q: When idling and map load through this commund occurs, does it change gamemodes or does it only use gamemode pre-set in start command? A: It uses the same game mode as your server is currently running, it will not change game modes on your server. After the other map finishes playing the players will transition to the map in your hosted collection. Q: Server idling, let's say I disable hibernating and let bots play when no player is present, does this still count as idling? or does it have to hibernate? A: As long as the server reports as "empty" to the master and has no human players it is considered "reservable". It doesn't have to be hibernating. Q: Are there any pre-requisites or preferred settings (in config terms) for a server getting selected with sv_workshop_allow_other_maps? A: As long as you are able to host a workshop collection and connect to your server, it should function correctly when hosting "other map" too. No Thanks in advance, Glenn _______________________________________________ Csgo_servers mailing list [email protected]<mailto:[email protected]> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
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