Does anyone else get massive CPU spikes on only moderately filled servers? I just had 100% spikes every few minutes and my deathmatch server was only filled with 13 people.
On Thu, Feb 14, 2013 at 9:11 PM, Glenn Charpantier <[email protected]>wrote: > Thanks for the quick answer. So using the workshop method is best, that's > what I thought. > > I really like the idea of the last server convar you guys introduced, this > way people can even play not so popular maps with their friends. This > benefits the players and the map makers! This feature is very welcome! > > Thank you! > > Glenn > > > On 14.02.2013, at 20:24, Vitaliy Genkin <[email protected]> wrote: > > If you are running the official cs_assault, then it’s up to you whether > you run it the old way or the workshop way. > > If you run it by hosting a workshop collection with just cs_assault you > have the option to attract people searching for “other maps” when your > server is empty. > > > > How did players connect to your server before? Community Quick-Play / > server browser / favorites? All those options would still work when running > it the old way or workshop way. It’s possible that people are checking out > more workshop maps these days now that they can get dedicated servers > easily… > > > > > > *From:* [email protected] [ > mailto:[email protected]<[email protected]>] > *On Behalf Of *Glenn Charpantier > *Sent:* Thursday, February 14, 2013 10:15 AM > *To:* [email protected] > *Subject:* Re: [Csgo_servers] CSGO update > > > > Thank you, this helps a lot! > > > > Got another question. > > Let's say I run a 24/7 assault only server, what would be the best method > to load the map? Workshop or the old method? I thought using workshop > method would be best because people can join the server via the new > workshop interface if they subscribed the map, but on the other hand, > people are telling me that ever since I switched it to workshop, its > staying empty or not populating like before! Some think it might be because > the mapname is displayed differently. > > > > The server was full all day long before I used workshop method, now > it's not getting any players, even if 2 or 3 have joined, it is not > populating like it did before. > > > > Now even switching back to the old map loading method, it doesn't > populate! > > > > What could be the issue here? > > > > Glenn > > > On 14.02.2013, at 19:00, Vitaliy Genkin <[email protected]> wrote: > > Replies inline: > > *From:* Glenn Charpantier > *Sent:* Thursday, February 14, 2013 12:58 AM > > > > Can you please explain in more detail how this works? > > > > Q: If I'm running a custom config for a specific gamemode, does the > server keep using this config when loading a map through > sv_workshop_allow_other_maps set to 1? > > > > A: Yes, the server will execute all your server.cfg and gamemode configs > just as if you had the other map in your collection. > > > > Q: When idling and map load through this commund occurs, does it change > gamemodes or does it only use gamemode pre-set in start command? > > > > A: It uses the same game mode as your server is currently running, it will > not change game modes on your server. After the other map finishes playing > the players will transition to the map in your hosted collection. > > > > Q: Server idling, let's say I disable hibernating and let bots play when > no player is present, does this still count as idling? or does it have to > hibernate? > > > > A: As long as the server reports as “empty” to the master and has no human > players it is considered “reservable”. It doesn’t have to be hibernating. > > > > Q: Are there any pre-requisites or preferred settings (in config terms) > for a server getting selected with sv_workshop_allow_other_maps? > > > > A: As long as you are able to host a workshop collection and connect to > your server, it should function correctly when hosting “other map” too. No > > > > Thanks in advance, > > Glenn > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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