Does anyone else get massive CPU spikes on only moderately filled servers?

I just had 100% spikes every few minutes and my deathmatch server was only
filled with 13 people.


On Thu, Feb 14, 2013 at 9:11 PM, Glenn Charpantier <[email protected]>wrote:

> Thanks for the quick answer. So using the workshop method is best, that's
> what I thought.
>
> I really like the idea of the last server convar you guys introduced, this
> way people can even play not so popular maps with their friends. This
> benefits the players and the map makers! This feature is very welcome!
>
> Thank you!
>
> Glenn
>
>
> On 14.02.2013, at 20:24, Vitaliy Genkin <[email protected]> wrote:
>
>  If you are running the official cs_assault, then it’s up to you whether
> you run it the old way or the workshop way.
>
> If you run it by hosting a workshop collection with just cs_assault you
> have the option to attract people searching for “other maps” when your
> server is empty.
>
>
>
> How did players connect to your server before? Community Quick-Play /
> server browser / favorites? All those options would still work when running
> it the old way or workshop way. It’s possible that people are checking out
> more workshop maps these days now that they can get dedicated servers
> easily…
>
>
>
>
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Glenn Charpantier
> *Sent:* Thursday, February 14, 2013 10:15 AM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] CSGO update
>
>
>
> Thank you, this helps a lot!
>
>
>
> Got another question.
>
> Let's say I run a 24/7 assault only server, what would be the best method
> to load the map? Workshop or the old method? I thought using workshop
> method would be best because people can join the server via the new
> workshop interface if  they subscribed the map, but on the other hand,
> people are telling me that ever since I switched it to workshop, its
> staying empty or not populating like before! Some think it might be because
> the mapname is displayed differently.
>
>
>
>   The server was full all day long before I used workshop method, now
> it's not getting any players, even if 2 or 3 have joined, it is not
> populating like it did before.
>
>
>
>   Now even switching back to the old map loading method, it doesn't
> populate!
>
>
>
>   What could be the issue here?
>
>
>
> Glenn
>
>
> On 14.02.2013, at 19:00, Vitaliy Genkin <[email protected]> wrote:
>
>  Replies inline:
>
> *From:* Glenn Charpantier
> *Sent:* Thursday, February 14, 2013 12:58 AM
>
>
>
> Can you please explain in more detail how this works?
>
>
>
> Q: If I'm running a custom config for a specific gamemode, does the
> server keep using this config when loading a map through
> sv_workshop_allow_other_maps set to 1?
>
>
>
> A: Yes, the server will execute all your server.cfg and gamemode configs
> just as if you had the other map in your collection.
>
>
>
> Q: When idling and map load through this commund occurs, does it change
> gamemodes or does it only use gamemode pre-set in start command?
>
>
>
> A: It uses the same game mode as your server is currently running, it will
> not change game modes on your server. After the other map finishes playing
> the players will transition to the map in your hosted collection.
>
>
>
> Q: Server idling, let's say I disable hibernating and let bots play when
> no player is present, does this still count as idling? or does it have to
> hibernate?
>
>
>
> A: As long as the server reports as “empty” to the master and has no human
> players it is considered “reservable”. It doesn’t have to be hibernating.
>
>
>
> Q: Are there any pre-requisites or preferred settings (in config terms)
> for a server getting selected with sv_workshop_allow_other_maps?
>
>
>
> A: As long as you are able to host a workshop collection and connect to
> your server, it should function correctly when hosting “other map” too. No
>
>
>
> Thanks in advance,
>
> Glenn
>
>
>
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