as for sounds, they work if you use the asterisk in the path of the sound file which streams the sound file.
On Tue, Apr 2, 2013 at 7:07 AM, Saul Rennison <[email protected]>wrote: > Remember that CS:GO is not a branch of the Source 2009/MP branch: > http://i.imgur.com/9luubA6.png > > I suspect CS:GO will get these changes when, like L4D2, Source 2009 is > merged into the main branch. I really doubt single features will be ported > over over time (such as \x07), as it'll just make it even harder to resolve > merge conflicts when the entire branch is merged it at some point in the > (far) future. In addition, with Source 2 in public and active development, > I doubt this time will come at all. > > > > Kind regards, > Saul Rennison > > > On 2 April 2013 11:40, Jordon Moss <[email protected]> wrote: > >> I'm currently working on migrating from CounterStrike: Source, to CS:GO >> for my Dedicated Servers. I make heavy use of sourcemod and custom content >> for my servers to attract players, and while most stuff seems to be working >> so far, there's a few major things that are a real issue, keeping me from >> switching. >> >> Here's what's wrong: >> >> 1. Custom sounds downloaded from servers don't work unless the client >> types snd_rebuildaudiocache, and restarts the game. This is a major issue >> as I use many custom sounds for different cues in a custom gametype I run. >> >> 2. Overlays are disabled. Trying to use an overlay causes this error: >> ****** CViewRender::PerformScreenOverlay: Screen overlay wants to render, >> but it's been disabled! >> This is a major problem as well, as I use overlays to display certain >> bits of information to the player. >> >> 3. The /x07 color code from Source 2009 doesn't work. Not quite as major, >> but it is a nuisance, as many of the plugins I use make use of that >> particular color code in the chat area. These plugins usually give useful, >> and sometimes integral information, and they look like a mess, because the >> colors don't work and you'll end up getting a bunch of FFFF00, 00FF00, >> etc... in the strings. >> >> >> * >> >> >> Jordon Moss* >> (aka: "StrikerMan780") >> >> Email: [email protected] >> WLM: [email protected] >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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