as for sounds, they work if you use the asterisk in the path of the sound
file which streams the sound file.


On Tue, Apr 2, 2013 at 7:07 AM, Saul Rennison <[email protected]>wrote:

> Remember that CS:GO is not a branch of the Source 2009/MP branch:
> http://i.imgur.com/9luubA6.png
>
> I suspect CS:GO will get these changes when, like L4D2, Source 2009 is
> merged into the main branch. I really doubt single features will be ported
> over over time (such as \x07), as it'll just make it even harder to resolve
> merge conflicts when the entire branch is merged it at some point in the
> (far) future. In addition, with Source 2 in public and active development,
> I doubt this time will come at all.
>
>
>
> Kind regards,
> Saul Rennison
>
>
> On 2 April 2013 11:40, Jordon Moss <[email protected]> wrote:
>
>> I'm currently working on migrating from CounterStrike: Source, to CS:GO
>> for my Dedicated Servers. I make heavy use of sourcemod and custom content
>> for my servers to attract players, and while most stuff seems to be working
>> so far, there's a few major things that are a real issue, keeping me from
>> switching.
>>
>> Here's what's wrong:
>>
>> 1. Custom sounds downloaded from servers don't work unless the client
>> types snd_rebuildaudiocache, and restarts the game. This is a major issue
>> as I use many custom sounds for different cues in a custom gametype I run.
>>
>> 2. Overlays are disabled. Trying to use an overlay causes this error:
>> ****** CViewRender::PerformScreenOverlay: Screen overlay wants to render,
>> but it's been disabled!
>> This is a major problem as well, as I use overlays to display certain
>> bits of information to the player.
>>
>> 3. The /x07 color code from Source 2009 doesn't work. Not quite as major,
>> but it is a nuisance, as many of the plugins I use make use of that
>> particular color code in the chat area. These plugins usually give useful,
>> and sometimes integral information, and they look like a mess, because the
>> colors don't work and you'll end up getting a bunch of FFFF00, 00FF00,
>> etc... in the strings.
>>
>>
>>  *
>>
>>
>> Jordon Moss*
>> (aka: "StrikerMan780")
>>
>> Email: [email protected]
>> WLM: [email protected]
>>
>> _______________________________________________
>> Csgo_servers mailing list
>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>
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