There's also the issue of CenterPrint and HUD messages too. Those aren't
working either.

 *


Jordon Moss*
(aka: "StrikerMan780")

Email: [email protected]
WLM: [email protected]


On Tue, Apr 2, 2013 at 1:00 PM, Nicholas Hastings
<[email protected]>wrote:

> That and a couple of other workarounds are listed here,
> http://wiki.alliedmods.net/CSGO_Quirks#Playing_Custom_Sounds
>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>   Stephen Bevan <[email protected]>
>  Tuesday, April 02, 2013 11:32 AM
> as for sounds, they work if you use the asterisk in the path of the sound
> file which streams the sound file.
>
>
>
> _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>   Saul Rennison <[email protected]>
>  Tuesday, April 02, 2013 10:07 AM
> Remember that CS:GO is not a branch of the Source 2009/MP branch:
> http://i.imgur.com/9luubA6.png
>
> I suspect CS:GO will get these changes when, like L4D2, Source 2009 is
> merged into the main branch. I really doubt single features will be ported
> over over time (such as \x07), as it'll just make it even harder to resolve
> merge conflicts when the entire branch is merged it at some point in the
> (far) future. In addition, with Source 2 in public and active development,
> I doubt this time will come at all.
>
>
>
> Kind regards,
> Saul Rennison
>
>
>
> _______________________________________________
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> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>   Jordon Moss <[email protected]>
>  Tuesday, April 02, 2013 6:40 AM
> I'm currently working on migrating from CounterStrike: Source, to CS:GO
> for my Dedicated Servers. I make heavy use of sourcemod and custom content
> for my servers to attract players, and while most stuff seems to be working
> so far, there's a few major things that are a real issue, keeping me from
> switching.
>
> Here's what's wrong:
>
> 1. Custom sounds downloaded from servers don't work unless the client
> types snd_rebuildaudiocache, and restarts the game. This is a major issue
> as I use many custom sounds for different cues in a custom gametype I run.
>
> 2. Overlays are disabled. Trying to use an overlay causes this error:
> ****** CViewRender::PerformScreenOverlay: Screen overlay wants to render,
> but it's been disabled!
> This is a major problem as well, as I use overlays to display certain bits
> of information to the player.
>
> 3. The /x07 color code from Source 2009 doesn't work. Not quite as major,
> but it is a nuisance, as many of the plugins I use make use of that
> particular color code in the chat area. These plugins usually give useful,
> and sometimes integral information, and they look like a mess, because the
> colors don't work and you'll end up getting a bunch of FFFF00, 00FF00,
> etc... in the strings.
>
>
>  *
>
>
> Jordon Moss*
> (aka: "StrikerMan780")
>
> Email: [email protected]
> WLM: [email protected]
>   _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
> _______________________________________________
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>

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