There's also the issue of CenterPrint and HUD messages too. Those aren't working either.
* Jordon Moss* (aka: "StrikerMan780") Email: [email protected] WLM: [email protected] On Tue, Apr 2, 2013 at 1:00 PM, Nicholas Hastings <[email protected]>wrote: > That and a couple of other workarounds are listed here, > http://wiki.alliedmods.net/CSGO_Quirks#Playing_Custom_Sounds > > -- > Nicholas Hastings > AlliedMods.net <http://www.alliedmods.net> > > Stephen Bevan <[email protected]> > Tuesday, April 02, 2013 11:32 AM > as for sounds, they work if you use the asterisk in the path of the sound > file which streams the sound file. > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > Saul Rennison <[email protected]> > Tuesday, April 02, 2013 10:07 AM > Remember that CS:GO is not a branch of the Source 2009/MP branch: > http://i.imgur.com/9luubA6.png > > I suspect CS:GO will get these changes when, like L4D2, Source 2009 is > merged into the main branch. I really doubt single features will be ported > over over time (such as \x07), as it'll just make it even harder to resolve > merge conflicts when the entire branch is merged it at some point in the > (far) future. In addition, with Source 2 in public and active development, > I doubt this time will come at all. > > > > Kind regards, > Saul Rennison > > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > Jordon Moss <[email protected]> > Tuesday, April 02, 2013 6:40 AM > I'm currently working on migrating from CounterStrike: Source, to CS:GO > for my Dedicated Servers. I make heavy use of sourcemod and custom content > for my servers to attract players, and while most stuff seems to be working > so far, there's a few major things that are a real issue, keeping me from > switching. > > Here's what's wrong: > > 1. Custom sounds downloaded from servers don't work unless the client > types snd_rebuildaudiocache, and restarts the game. This is a major issue > as I use many custom sounds for different cues in a custom gametype I run. > > 2. Overlays are disabled. Trying to use an overlay causes this error: > ****** CViewRender::PerformScreenOverlay: Screen overlay wants to render, > but it's been disabled! > This is a major problem as well, as I use overlays to display certain bits > of information to the player. > > 3. The /x07 color code from Source 2009 doesn't work. Not quite as major, > but it is a nuisance, as many of the plugins I use make use of that > particular color code in the chat area. These plugins usually give useful, > and sometimes integral information, and they look like a mess, because the > colors don't work and you'll end up getting a bunch of FFFF00, 00FF00, > etc... in the strings. > > > * > > > Jordon Moss* > (aka: "StrikerMan780") > > Email: [email protected] > WLM: [email protected] > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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