There's also the issue of CenterPrint and HUD
messages too. Those aren't working either.
as for sounds,
they work if you use the asterisk in the path of the sound file which
streams the sound file.
Remember that
CS:GO is not a branch of the Source 2009/MP branch:
I suspect CS:GO will get these changes when, like L4D2, Source
2009 is merged into the main branch. I really doubt single features
will be ported over over time (such as \x07), as it'll just make it even
harder to resolve merge conflicts when the entire branch is merged it
at some point in the (far) future. In addition, with Source 2 in public
and active development, I doubt this time will come at all.
I'm currently working on migrating from
CounterStrike: Source, to CS:GO for my Dedicated Servers. I make heavy
use of sourcemod and custom content for my servers to attract players,
and while most stuff seems to be working so far, there's a few major
things that are a real issue, keeping me from switching.
Here's what's wrong:
1. Custom sounds downloaded from servers don't work unless the client
types snd_rebuildaudiocache, and restarts the game. This is a major
issue as I use many custom sounds for different cues in a custom
gametype I run.
2. Overlays are disabled. Trying to use an overlay
causes this error:
****** CViewRender::PerformScreenOverlay: Screen
overlay wants to render, but it's been disabled!
This is a major problem as well, as I use overlays
to display certain bits of information to the player.
3. The /x07 color code from Source 2009 doesn't
work. Not quite as major, but it is a nuisance, as many of the plugins I
use make use of that particular color code in the chat area. These
plugins usually give useful, and sometimes integral information, and
they look like a mess, because the colors don't work and you'll end up
getting a bunch of FFFF00, 00FF00, etc... in the strings.