That and a couple of other workarounds are listed here, http://wiki.alliedmods.net/CSGO_Quirks#Playing_Custom_Sounds

--
Nicholas Hastings
AlliedMods.net

Tuesday, April 02, 2013 11:32 AM
as for sounds, they work if you use the asterisk in the path of the sound file which streams the sound file.



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Tuesday, April 02, 2013 10:07 AM
Remember that CS:GO is not a branch of the Source 2009/MP branch:

I suspect CS:GO will get these changes when, like L4D2, Source 2009 is merged into the main branch. I really doubt single features will be ported over over time (such as \x07), as it'll just make it even harder to resolve merge conflicts when the entire branch is merged it at some point in the (far) future. In addition, with Source 2 in public and active development, I doubt this time will come at all.



Kind regards,
Saul Rennison



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Tuesday, April 02, 2013 6:40 AM
I'm currently working on migrating from CounterStrike: Source, to CS:GO for my Dedicated Servers. I make heavy use of sourcemod and custom content for my servers to attract players, and while most stuff seems to be working so far, there's a few major things that are a real issue, keeping me from switching.

Here's what's wrong:

1. Custom sounds downloaded from servers don't work unless the client types snd_rebuildaudiocache, and restarts the game. This is a major issue as I use many custom sounds for different cues in a custom gametype I run.

2. Overlays are disabled. Trying to use an overlay causes this error:
****** CViewRender::PerformScreenOverlay: Screen overlay wants to render, but it's been disabled!
This is a major problem as well, as I use overlays to display certain bits of information to the player.

3. The /x07 color code from Source 2009 doesn't work. Not quite as major, but it is a nuisance, as many of the plugins I use make use of that particular color code in the chat area. These plugins usually give useful, and sometimes integral information, and they look like a mess, because the colors don't work and you'll end up getting a bunch of FFFF00, 00FF00, etc... in the strings.





Jordon Moss

(aka: "StrikerMan780")

Email: [email protected]
WLM: [email protected]
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