Why the fuck would they intentionally break something like that? Especially
something so useful?

Also, what's up with disabling overlays? That's another thing that's really
getting on my nerves as well.

 *


Jordon Moss*
(aka: "StrikerMan780")

Email: [email protected]
WLM: [email protected]


On Tue, Apr 2, 2013 at 1:31 PM, Nicholas Hastings
<[email protected]>wrote:

> Center print was replaced with the alert-style hint messages in a sense
> (the old TextMsg destination var for center print now maps to those).
>
> They intentionally made HUD messages not work on CS:S. Whether or not
> they're intentionally broken on CS:GO, it seems unlikely that they'll be
> fixed because of that.
>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>
>
>   Jordon Moss <[email protected]>
>  Tuesday, April 02, 2013 12:27 PM
> There's also the issue of CenterPrint and HUD messages too. Those aren't
> working either.
>
>  *
>
>
> Jordon Moss*
> (aka: "StrikerMan780")
>
> Email: [email protected]
> WLM: [email protected]
>
>
>
> _______________________________________________
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>   Nicholas Hastings <[email protected]>
>  Tuesday, April 02, 2013 12:00 PM
>  That and a couple of other workarounds are listed here,
> http://wiki.alliedmods.net/CSGO_Quirks#Playing_Custom_Sounds
>
>
> _______________________________________________
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>   Stephen Bevan <[email protected]>
>  Tuesday, April 02, 2013 11:32 AM
> as for sounds, they work if you use the asterisk in the path of the sound
> file which streams the sound file.
>
>
>
> _______________________________________________
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>   Saul Rennison <[email protected]>
>  Tuesday, April 02, 2013 10:07 AM
> Remember that CS:GO is not a branch of the Source 2009/MP branch:
> http://i.imgur.com/9luubA6.png
>
> I suspect CS:GO will get these changes when, like L4D2, Source 2009 is
> merged into the main branch. I really doubt single features will be ported
> over over time (such as \x07), as it'll just make it even harder to resolve
> merge conflicts when the entire branch is merged it at some point in the
> (far) future. In addition, with Source 2 in public and active development,
> I doubt this time will come at all.
>
>
>
> Kind regards,
> Saul Rennison
>
>
>
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>   Jordon Moss <[email protected]>
>  Tuesday, April 02, 2013 6:40 AM
> I'm currently working on migrating from CounterStrike: Source, to CS:GO
> for my Dedicated Servers. I make heavy use of sourcemod and custom content
> for my servers to attract players, and while most stuff seems to be working
> so far, there's a few major things that are a real issue, keeping me from
> switching.
>
> Here's what's wrong:
>
> 1. Custom sounds downloaded from servers don't work unless the client
> types snd_rebuildaudiocache, and restarts the game. This is a major issue
> as I use many custom sounds for different cues in a custom gametype I run.
>
> 2. Overlays are disabled. Trying to use an overlay causes this error:
> ****** CViewRender::PerformScreenOverlay: Screen overlay wants to render,
> but it's been disabled!
> This is a major problem as well, as I use overlays to display certain bits
> of information to the player.
>
> 3. The /x07 color code from Source 2009 doesn't work. Not quite as major,
> but it is a nuisance, as many of the plugins I use make use of that
> particular color code in the chat area. These plugins usually give useful,
> and sometimes integral information, and they look like a mess, because the
> colors don't work and you'll end up getting a bunch of FFFF00, 00FF00,
> etc... in the strings.
>
>
>  *
>
>
> Jordon Moss*
> (aka: "StrikerMan780")
>
> Email: [email protected]
> WLM: [email protected]
>   _______________________________________________
> Csgo_servers mailing list
> [email protected]
> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>
>
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>

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