Reverted MM back to Version 1.9.2 from 1.10.0 Dev and still having same issue.

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American BloodSport Gaming Community
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On 6/6/2013 11:43 AM, Nicholas Hastings wrote:
That is incorrect. There is no reason not to run the latest release, 1.9.2, on CS:GO. It will work fine with any current version of SourceMod.

That said, I don't believe that there have been any changes in the 1.10 branch that could possibly cause that issue. (There are very few changes at all in there).

Make sure that you're loading MM:S via metamod.vdf and not by editing gameinfo.txt. If doing the latter, the engine may be trying to check the signature on MM:S's server.dll, rather than CS:GO's server.dll, causing it to fail.

--
Nicholas Hastings
AlliedMods.net



Thursday, June 06, 2013 2:39 PM
I forgot to mention - AFAIK Metamod 1.10 is necessary to run SourceMod 1.5.0 for CSGO.



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Thursday, June 06, 2013 2:36 PM
Andrew, you're right. Metamod 1.9.2 works fine with VAC. However, if I install Metamod 1.10, VAC is disabled.



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Thursday, June 06, 2013 2:16 PM

That’s


                development branch software for anyone else wondering.

 

Marcin, can you also try to start the server with a stable release of metamod to determine if it’s just that branch causing the issues?

 

From: [email protected] [mailto:[email protected]] On Behalf Of Marcin Paterek
Sent: Thursday, June 6, 2013 2:11 PM
To: [email protected]
Subject: Re: [Csgo_servers] VAC vs. Sourcemod

 

Vitalyi, I always force validation with app_update 740 validate. But can you run Metamod 1.10.0-hg841?

 

2013/6/6 Vitaliy Genkin <[email protected]>

 

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Thursday, June 06, 2013 2:11 PM
Vitalyi, I always force validation with app_update 740 validate. But can you run Metamod 1.10.0-hg841?



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Thursday, June 06, 2013 1:51 PM

Would you be able to force a validation of your Windows dedicated server install directory and ensure that your installation of mod dlls doesn’t tamper with the game binaries that are shipped in Steam depot?

 

I am able to successfully install latest versions of meta mod plugin as “addons” and my Windows dedicated server connects to VAC in secure mode successfully.

 

SHA1 signature of my engine.dll for example:

9dbbd9af366f058f4a8f469f37577a51c5910982 *engine.dll

 

Output of meta version command on my server:

meta version

Metamod:Source version 1.9.2

Build ID: 811:a85baef2eadb

Loaded As: Valve Server Plugin

Compiled on: Feb  6 2013

Plugin interface version: 15:14

SourceHook version: 5:5

http://www.metamodsource.net/

 

Output of status command on my server:

status

hostname: Counter-Strike: Global Offensive

version : 1.23.0.6/12306 5308 secure

udp/ip  : ********:27016  (public ip: *********)

os      :  Windows

type    :  community dedicated

gotv:  port 27021, delay 30.0s

players : 0 humans, 1 bots (10/0 max) (hibernating)

 

# userid name uniqueid connected ping loss state rate adr

# 2 "GOTV" BOT active

#end

 

Hope this helps,

-Vitaliy

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