Either way, the server DLL shouldn't be checked server-side anyway. These
fixes were for client-side plugins working on CSGO (I reported it)



Kind regards,
Saul Rennison


On 6 June 2013 19:43, Nicholas Hastings <[email protected]> wrote:

> That is incorrect. There is no reason not to run the latest release,
> 1.9.2, on CS:GO. It will work fine with any current version of SourceMod.
>
> That said, I don't believe that there have been any changes in the 1.10
> branch that could possibly cause that issue. (There are very few changes at
> all in there).
>
> Make sure that you're loading MM:S via metamod.vdf and not by editing
> gameinfo.txt. If doing the latter, the engine may be trying to check the
> signature on MM:S's server.dll, rather than CS:GO's server.dll, causing it
> to fail.
>
> --
> Nicholas Hastings
> AlliedMods.net <http://www.alliedmods.net>
>
>
>
>   Marcin Paterek <[email protected]>
>  Thursday, June 06, 2013 2:39 PM
> I forgot to mention - AFAIK Metamod 1.10 is necessary to run SourceMod
> 1.5.0 for CSGO.
>
>
>
> _______________________________________________
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>   Marcin Paterek <[email protected]>
>  Thursday, June 06, 2013 2:36 PM
> Andrew, you're right. Metamod 1.9.2 works fine with VAC. However, if I
> install Metamod 1.10, VAC is disabled.
>
>
>
> _______________________________________________
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>   Andrew Irvine <[email protected]>
>  Thursday, June 06, 2013 2:16 PM
>
> That’s development branch software for anyone else wondering.****
>
> ** **
>
> Marcin, can you also try to start the server with a stable release of
> metamod to determine if it’s just that branch causing the issues?****
>
> ** **
>
> *From:* [email protected] [
> mailto:[email protected]<[email protected]>]
> *On Behalf Of *Marcin Paterek
> *Sent:* Thursday, June 6, 2013 2:11 PM
> *To:* [email protected]
> *Subject:* Re: [Csgo_servers] VAC vs. Sourcemod****
>
> ** **
>
> Vitalyi, I always force validation with app_update 740 validate. But can
> you run Metamod 1.10.0-hg841?****
>
> ** **
>
> 2013/6/6 Vitaliy Genkin <[email protected]>****
>
> ** **
>  _______________________________________________
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>   Marcin Paterek <[email protected]>
>  Thursday, June 06, 2013 2:11 PM
> Vitalyi, I always force validation with app_update 740 validate. But can
> you run Metamod 1.10.0-hg841?
>
>
>
> _______________________________________________
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>   Vitaliy Genkin <[email protected]>
>  Thursday, June 06, 2013 1:51 PM
>
> Would you be able to force a validation of your Windows dedicated server
> install directory and ensure that your installation of mod dlls doesn’t
> tamper with the game binaries that are shipped in Steam depot?****
>
> ** **
>
> I am able to successfully install latest versions of meta mod plugin as
> “addons” and my Windows dedicated server connects to VAC in secure mode
> successfully.****
>
> ** **
>
> SHA1 signature of my engine.dll for example:****
>
> 9dbbd9af366f058f4a8f469f37577a51c5910982 *engine.dll****
>
> ** **
>
> Output of meta version command on my server:****
>
> meta version****
>
> Metamod:Source version 1.9.2****
>
> Build ID: 811:a85baef2eadb****
>
> Loaded As: Valve Server Plugin****
>
> Compiled on: Feb  6 2013****
>
> Plugin interface version: 15:14****
>
> SourceHook version: 5:5****
>
> http://www.metamodsource.net/****
>
> ** **
>
> Output of status command on my server:****
>
> status****
>
> hostname: Counter-Strike: Global Offensive****
>
> version : 1.23.0.6/12306 5308 secure****
>
> udp/ip  : ********:27016  (public ip: *********)****
>
> os      :  Windows****
>
> type    :  community dedicated****
>
> gotv:  port 27021, delay 30.0s****
>
> players : 0 humans, 1 bots (10/0 max) (hibernating)****
>
> ** **
>
> # userid name uniqueid connected ping loss state rate adr****
>
> # 2 "GOTV" BOT active****
>
> #end****
>
> ** **
>
> Hope this helps,****
>
> -Vitaliy****
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