I installed Metamod 1.9.2 on one of our servers yesterday. I tried running the latest development snapshot of Source Mod (1.6) as well as the latest release (1.5) and neither would render the server as VAC secured. Our servers are hosted by Nuclear Fallout. Is there a specific way we are supposed to apply the app_update 740 validate when we don't have direct access to the startup command line? We're on day 9 of no answers from Valve.
On Thu, Jun 6, 2013 at 4:16 PM, Saul Rennison <[email protected]>wrote: > Either way, the server DLL shouldn't be checked server-side anyway. These > fixes were for client-side plugins working on CSGO (I reported it) > > > > Kind regards, > Saul Rennison > > > On 6 June 2013 19:43, Nicholas Hastings <[email protected]> wrote: > >> That is incorrect. There is no reason not to run the latest release, >> 1.9.2, on CS:GO. It will work fine with any current version of SourceMod. >> >> That said, I don't believe that there have been any changes in the 1.10 >> branch that could possibly cause that issue. (There are very few changes at >> all in there). >> >> Make sure that you're loading MM:S via metamod.vdf and not by editing >> gameinfo.txt. If doing the latter, the engine may be trying to check the >> signature on MM:S's server.dll, rather than CS:GO's server.dll, causing it >> to fail. >> >> -- >> Nicholas Hastings >> AlliedMods.net <http://www.alliedmods.net> >> >> >> >> Marcin Paterek <[email protected]> >> Thursday, June 06, 2013 2:39 PM >> I forgot to mention - AFAIK Metamod 1.10 is necessary to run SourceMod >> 1.5.0 for CSGO. >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> Marcin Paterek <[email protected]> >> Thursday, June 06, 2013 2:36 PM >> Andrew, you're right. Metamod 1.9.2 works fine with VAC. However, if I >> install Metamod 1.10, VAC is disabled. >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> Andrew Irvine <[email protected]> >> Thursday, June 06, 2013 2:16 PM >> >> That’s development branch software for anyone else wondering.**** >> >> ** ** >> >> Marcin, can you also try to start the server with a stable release of >> metamod to determine if it’s just that branch causing the issues?**** >> >> ** ** >> >> *From:* [email protected] [ >> mailto:[email protected]<[email protected]>] >> *On Behalf Of *Marcin Paterek >> *Sent:* Thursday, June 6, 2013 2:11 PM >> *To:* [email protected] >> *Subject:* Re: [Csgo_servers] VAC vs. Sourcemod**** >> >> ** ** >> >> Vitalyi, I always force validation with app_update 740 validate. But can >> you run Metamod 1.10.0-hg841?**** >> >> ** ** >> >> 2013/6/6 Vitaliy Genkin <[email protected]>**** >> >> ** ** >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> Marcin Paterek <[email protected]> >> Thursday, June 06, 2013 2:11 PM >> Vitalyi, I always force validation with app_update 740 validate. But can >> you run Metamod 1.10.0-hg841? >> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> Vitaliy Genkin <[email protected]> >> Thursday, June 06, 2013 1:51 PM >> >> Would you be able to force a validation of your Windows dedicated server >> install directory and ensure that your installation of mod dlls doesn’t >> tamper with the game binaries that are shipped in Steam depot?**** >> >> ** ** >> >> I am able to successfully install latest versions of meta mod plugin as >> “addons” and my Windows dedicated server connects to VAC in secure mode >> successfully.**** >> >> ** ** >> >> SHA1 signature of my engine.dll for example:**** >> >> 9dbbd9af366f058f4a8f469f37577a51c5910982 *engine.dll**** >> >> ** ** >> >> Output of meta version command on my server:**** >> >> meta version**** >> >> Metamod:Source version 1.9.2**** >> >> Build ID: 811:a85baef2eadb**** >> >> Loaded As: Valve Server Plugin**** >> >> Compiled on: Feb 6 2013**** >> >> Plugin interface version: 15:14**** >> >> SourceHook version: 5:5**** >> >> http://www.metamodsource.net/**** >> >> ** ** >> >> Output of status command on my server:**** >> >> status**** >> >> hostname: Counter-Strike: Global Offensive**** >> >> version : 1.23.0.6/12306 5308 secure**** >> >> udp/ip : ********:27016 (public ip: *********)**** >> >> os : Windows**** >> >> type : community dedicated**** >> >> gotv: port 27021, delay 30.0s**** >> >> players : 0 humans, 1 bots (10/0 max) (hibernating)**** >> >> ** ** >> >> # userid name uniqueid connected ping loss state rate adr**** >> >> # 2 "GOTV" BOT active**** >> >> #end**** >> >> ** ** >> >> Hope this helps,**** >> >> -Vitaliy**** >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > > > _______________________________________________ > Csgo_servers mailing list > [email protected] > https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >
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