Sorry, let me rephrase....We're on day 9 of no working answers from Valve.*


On Fri, Jun 7, 2013 at 6:14 AM, Michael Loveless <[email protected]>wrote:

> I installed Metamod 1.9.2 on one of our servers yesterday. I tried running
> the latest development snapshot of Source Mod (1.6) as well as the latest
> release (1.5) and neither would render the server as VAC secured. Our
> servers are hosted by Nuclear Fallout. Is there a specific way we are
> supposed to apply the app_update 740 validate when we don't have direct
> access to the startup command line? We're on day 9 of no answers from Valve.
>
>
> On Thu, Jun 6, 2013 at 4:16 PM, Saul Rennison <[email protected]>wrote:
>
>> Either way, the server DLL shouldn't be checked server-side anyway. These
>> fixes were for client-side plugins working on CSGO (I reported it)
>>
>>
>>
>> Kind regards,
>> Saul Rennison
>>
>>
>> On 6 June 2013 19:43, Nicholas Hastings <[email protected]> wrote:
>>
>>> That is incorrect. There is no reason not to run the latest release,
>>> 1.9.2, on CS:GO. It will work fine with any current version of SourceMod.
>>>
>>> That said, I don't believe that there have been any changes in the 1.10
>>> branch that could possibly cause that issue. (There are very few changes at
>>> all in there).
>>>
>>> Make sure that you're loading MM:S via metamod.vdf and not by editing
>>> gameinfo.txt. If doing the latter, the engine may be trying to check the
>>> signature on MM:S's server.dll, rather than CS:GO's server.dll, causing it
>>> to fail.
>>>
>>> --
>>> Nicholas Hastings
>>> AlliedMods.net <http://www.alliedmods.net>
>>>
>>>
>>>
>>>   Marcin Paterek <[email protected]>
>>>  Thursday, June 06, 2013 2:39 PM
>>> I forgot to mention - AFAIK Metamod 1.10 is necessary to run SourceMod
>>> 1.5.0 for CSGO.
>>>
>>>
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>   Marcin Paterek <[email protected]>
>>>  Thursday, June 06, 2013 2:36 PM
>>> Andrew, you're right. Metamod 1.9.2 works fine with VAC. However, if I
>>> install Metamod 1.10, VAC is disabled.
>>>
>>>
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>   Andrew Irvine <[email protected]>
>>>  Thursday, June 06, 2013 2:16 PM
>>>
>>> That’s development branch software for anyone else wondering.****
>>>
>>> ** **
>>>
>>> Marcin, can you also try to start the server with a stable release of
>>> metamod to determine if it’s just that branch causing the issues?****
>>>
>>> ** **
>>>
>>> *From:* [email protected] [
>>> mailto:[email protected]<[email protected]>]
>>> *On Behalf Of *Marcin Paterek
>>> *Sent:* Thursday, June 6, 2013 2:11 PM
>>> *To:* [email protected]
>>> *Subject:* Re: [Csgo_servers] VAC vs. Sourcemod****
>>>
>>> ** **
>>>
>>> Vitalyi, I always force validation with app_update 740 validate. But can
>>> you run Metamod 1.10.0-hg841?****
>>>
>>> ** **
>>>
>>> 2013/6/6 Vitaliy Genkin <[email protected]>****
>>>
>>> ** **
>>>  _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>   Marcin Paterek <[email protected]>
>>>  Thursday, June 06, 2013 2:11 PM
>>> Vitalyi, I always force validation with app_update 740 validate. But can
>>> you run Metamod 1.10.0-hg841?
>>>
>>>
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>   Vitaliy Genkin <[email protected]>
>>>  Thursday, June 06, 2013 1:51 PM
>>>
>>> Would you be able to force a validation of your Windows dedicated server
>>> install directory and ensure that your installation of mod dlls doesn’t
>>> tamper with the game binaries that are shipped in Steam depot?****
>>>
>>> ** **
>>>
>>> I am able to successfully install latest versions of meta mod plugin as
>>> “addons” and my Windows dedicated server connects to VAC in secure mode
>>> successfully.****
>>>
>>> ** **
>>>
>>> SHA1 signature of my engine.dll for example:****
>>>
>>> 9dbbd9af366f058f4a8f469f37577a51c5910982 *engine.dll****
>>>
>>> ** **
>>>
>>> Output of meta version command on my server:****
>>>
>>> meta version****
>>>
>>> Metamod:Source version 1.9.2****
>>>
>>> Build ID: 811:a85baef2eadb****
>>>
>>> Loaded As: Valve Server Plugin****
>>>
>>> Compiled on: Feb  6 2013****
>>>
>>> Plugin interface version: 15:14****
>>>
>>> SourceHook version: 5:5****
>>>
>>> http://www.metamodsource.net/****
>>>
>>> ** **
>>>
>>> Output of status command on my server:****
>>>
>>> status****
>>>
>>> hostname: Counter-Strike: Global Offensive****
>>>
>>> version : 1.23.0.6/12306 5308 secure****
>>>
>>> udp/ip  : ********:27016  (public ip: *********)****
>>>
>>> os      :  Windows****
>>>
>>> type    :  community dedicated****
>>>
>>> gotv:  port 27021, delay 30.0s****
>>>
>>> players : 0 humans, 1 bots (10/0 max) (hibernating)****
>>>
>>> ** **
>>>
>>> # userid name uniqueid connected ping loss state rate adr****
>>>
>>> # 2 "GOTV" BOT active****
>>>
>>> #end****
>>>
>>> ** **
>>>
>>> Hope this helps,****
>>>
>>> -Vitaliy****
>>>  _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>>
>>> _______________________________________________
>>> Csgo_servers mailing list
>>> [email protected]
>>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>>
>>
>>
>> _______________________________________________
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>> [email protected]
>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers
>>
>
>

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