Sorry, let me rephrase....We're on day 9 of no working answers from Valve.*
On Fri, Jun 7, 2013 at 6:14 AM, Michael Loveless <[email protected]>wrote: > I installed Metamod 1.9.2 on one of our servers yesterday. I tried running > the latest development snapshot of Source Mod (1.6) as well as the latest > release (1.5) and neither would render the server as VAC secured. Our > servers are hosted by Nuclear Fallout. Is there a specific way we are > supposed to apply the app_update 740 validate when we don't have direct > access to the startup command line? We're on day 9 of no answers from Valve. > > > On Thu, Jun 6, 2013 at 4:16 PM, Saul Rennison <[email protected]>wrote: > >> Either way, the server DLL shouldn't be checked server-side anyway. These >> fixes were for client-side plugins working on CSGO (I reported it) >> >> >> >> Kind regards, >> Saul Rennison >> >> >> On 6 June 2013 19:43, Nicholas Hastings <[email protected]> wrote: >> >>> That is incorrect. There is no reason not to run the latest release, >>> 1.9.2, on CS:GO. It will work fine with any current version of SourceMod. >>> >>> That said, I don't believe that there have been any changes in the 1.10 >>> branch that could possibly cause that issue. (There are very few changes at >>> all in there). >>> >>> Make sure that you're loading MM:S via metamod.vdf and not by editing >>> gameinfo.txt. If doing the latter, the engine may be trying to check the >>> signature on MM:S's server.dll, rather than CS:GO's server.dll, causing it >>> to fail. >>> >>> -- >>> Nicholas Hastings >>> AlliedMods.net <http://www.alliedmods.net> >>> >>> >>> >>> Marcin Paterek <[email protected]> >>> Thursday, June 06, 2013 2:39 PM >>> I forgot to mention - AFAIK Metamod 1.10 is necessary to run SourceMod >>> 1.5.0 for CSGO. >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> Marcin Paterek <[email protected]> >>> Thursday, June 06, 2013 2:36 PM >>> Andrew, you're right. Metamod 1.9.2 works fine with VAC. However, if I >>> install Metamod 1.10, VAC is disabled. >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> Andrew Irvine <[email protected]> >>> Thursday, June 06, 2013 2:16 PM >>> >>> That’s development branch software for anyone else wondering.**** >>> >>> ** ** >>> >>> Marcin, can you also try to start the server with a stable release of >>> metamod to determine if it’s just that branch causing the issues?**** >>> >>> ** ** >>> >>> *From:* [email protected] [ >>> mailto:[email protected]<[email protected]>] >>> *On Behalf Of *Marcin Paterek >>> *Sent:* Thursday, June 6, 2013 2:11 PM >>> *To:* [email protected] >>> *Subject:* Re: [Csgo_servers] VAC vs. Sourcemod**** >>> >>> ** ** >>> >>> Vitalyi, I always force validation with app_update 740 validate. But can >>> you run Metamod 1.10.0-hg841?**** >>> >>> ** ** >>> >>> 2013/6/6 Vitaliy Genkin <[email protected]>**** >>> >>> ** ** >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> Marcin Paterek <[email protected]> >>> Thursday, June 06, 2013 2:11 PM >>> Vitalyi, I always force validation with app_update 740 validate. But can >>> you run Metamod 1.10.0-hg841? >>> >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> Vitaliy Genkin <[email protected]> >>> Thursday, June 06, 2013 1:51 PM >>> >>> Would you be able to force a validation of your Windows dedicated server >>> install directory and ensure that your installation of mod dlls doesn’t >>> tamper with the game binaries that are shipped in Steam depot?**** >>> >>> ** ** >>> >>> I am able to successfully install latest versions of meta mod plugin as >>> “addons” and my Windows dedicated server connects to VAC in secure mode >>> successfully.**** >>> >>> ** ** >>> >>> SHA1 signature of my engine.dll for example:**** >>> >>> 9dbbd9af366f058f4a8f469f37577a51c5910982 *engine.dll**** >>> >>> ** ** >>> >>> Output of meta version command on my server:**** >>> >>> meta version**** >>> >>> Metamod:Source version 1.9.2**** >>> >>> Build ID: 811:a85baef2eadb**** >>> >>> Loaded As: Valve Server Plugin**** >>> >>> Compiled on: Feb 6 2013**** >>> >>> Plugin interface version: 15:14**** >>> >>> SourceHook version: 5:5**** >>> >>> http://www.metamodsource.net/**** >>> >>> ** ** >>> >>> Output of status command on my server:**** >>> >>> status**** >>> >>> hostname: Counter-Strike: Global Offensive**** >>> >>> version : 1.23.0.6/12306 5308 secure**** >>> >>> udp/ip : ********:27016 (public ip: *********)**** >>> >>> os : Windows**** >>> >>> type : community dedicated**** >>> >>> gotv: port 27021, delay 30.0s**** >>> >>> players : 0 humans, 1 bots (10/0 max) (hibernating)**** >>> >>> ** ** >>> >>> # userid name uniqueid connected ping loss state rate adr**** >>> >>> # 2 "GOTV" BOT active**** >>> >>> #end**** >>> >>> ** ** >>> >>> Hope this helps,**** >>> >>> -Vitaliy**** >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >>> >>> _______________________________________________ >>> Csgo_servers mailing list >>> [email protected] >>> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >>> >> >> >> _______________________________________________ >> Csgo_servers mailing list >> [email protected] >> https://list.valvesoftware.com/cgi-bin/mailman/listinfo/csgo_servers >> > >
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