Still no patchnotes?!

Date: Mon, 10 Mar 2014 02:56:55 +0100
From: [email protected]
To: [email protected]
Subject: Re: [Csgo_servers] csgo 1.32.5.1


  
    
  
  
    i already said 'SORRY'... 

      

      tired + 'right date' ( 10th march ... forget the year i didnt look
      for...) = mistake!

      

      

      Am 10.03.2014 02:52, schrieb wickedplayer494:

    
    
      
      PleasepleasePLEASE don't make
        my job harder by distributing this (or Winnie's unofficial
        parody changelog). People flipped out at me for freaking out
        when the fake Eric Smith posted to HLDS about a TF update, and
        when the damage was already done, I was the only one making
        attempts to clean the mess up. It's already spreading eerily
        similar to that incident which happened not that long ago (in
        December of 2013).

        

        All you're doing is wasting your resources, my resources
        (warning people not to distribute it), and everyone else's time.

        

        On 3/9/2014 8:31 PM, [email protected]
        wrote:

      
      http://store.steampowered.com/news/7495/
        

        

        New 

        - Enabled Arsenal Mode: Demolition ( Gungame-objective ). 

        - Set quickmatch to Arsenal Demolition, de_lake. 

        

        Graphics 

        - Replaced Source shadow engine. 

        - Added support for Intel integrated graphics chipsets. 

        - Added FXAA. 

        

        Sound 

        - Radically reduced dsp on 3rd person footsteps to address
        directionality problems. 

        - Remixed ladder footsteps to prevent players thinking someone
        was right next to them when they weren't. 

        - Decreased weapon shot volumes relative to footsteps. This
        should cause one to increase their volume locally to the level
        they are used to playing, thereby loudening footsteps in the
        mix. 

        - Reduced number of dynamic audio channels, thereby increasing
        the number of static ones. This is to counter the overrunning of
        static audio channels and dropping sounds. 

        - Updated win round music. 

        - Remixed deathcam music. 

        - Added round start and team auto select countdown beeps. 

        - Adjusted soundscapes on most maps. 

        

        Game 

        - Edited existing knife hit wall/world to be more universal for
        all surfaces. Added three more variations. 

        - Lowered AK47 position to match m4. 

        - Fixed crouch/jump-crouch seeing through the ceiling. 

        - Casual mode limit changed from 30 minutes to 10 rounds. 

        - Fixed exagerated neck hitbox that made headshots much easier.
        

        - Refined most hitboxes to better match player geometry. 

        - Fixed one-way smoke grenades. 

        

        UI 

        - Implemented achievement medals. 

        - Dynamically resizing the pause menu panels to match the number
        of options present. Fixing the back button on the subpanel to
        swap to a button hint string for console/controller. 

        - Fixed renaming of files when pressing F5 for death cam. 

        - Fixed overlap between Health/Armor panel and spectator panel.
        

        - Adding playing joing messages and playing as bot message to
        mini scoreboard 

        - Adding hud alerts panel for telling you match state 

        - Changed art and animation for alert, achievement, info and
        defuse panels. 

        - Added icon for defusing without a defuse kit to defuse panel.
        

        - Updated some weapon images. 

        - Added element to the team miniscoreboard that displays when
        you're currently controlling a bot as well as what team you are
        playing on every time you spawn. 

        - Added alerts for last round of first half, last round of
        match, and match-point. 

        - Fixed some defuse panel data. 

        - Added CT defusing state to player ID. 

        

        General 

        - Fixed bug where spectating player's view would pop back up
        when observed player was in full duck. 

        - Fixed miscellaneous map bugs. 

        - Remove capping mouse accel values (caused negative in-game
        effects) 

        - Reducing the latency between bomb defuse thinks, which causes
        the defuse HUD to feel laggy and allows a non-fixed duration of
        time where you can let go of the defuse button and still be
        counted as defusing as long as you press defuse again before the
        next c4 think. 

        

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