Patch notesss??
On Mar 10, 2014 3:14 AM, "Ejziponken -" <[email protected]> wrote:

> Still no patchnotes?!
>
> ------------------------------
> Date: Mon, 10 Mar 2014 02:56:55 +0100
> From: [email protected]
> To: [email protected]
> Subject: Re: [Csgo_servers] csgo 1.32.5.1
>
> i already said 'SORRY'...
>
> tired + 'right date' ( 10th march ... forget the year i didnt look for...)
> = mistake!
>
>
> Am 10.03.2014 02:52, schrieb wickedplayer494:
>
> Pleaseplease*PLEASE* don't make my job harder by distributing this (or
> Winnie's unofficial parody changelog). People flipped out at me for
> freaking out when the fake Eric Smith posted to HLDS about a TF update, and
> when the damage was already done, I was the only one making attempts to
> clean the mess up. It's already spreading eerily similar to that incident
> which happened not that long ago (in December of 2013).
>
> All you're doing is wasting your resources, my resources (warning people
> not to distribute it), and everyone else's time.
>
> On 3/9/2014 8:31 PM, [email protected] wrote:
>
> http://store.steampowered.com/news/7495/
>
> New
> - Enabled Arsenal Mode: Demolition ( Gungame-objective ).
> - Set quickmatch to Arsenal Demolition, de_lake.
>
> Graphics
> - Replaced Source shadow engine.
> - Added support for Intel integrated graphics chipsets.
> - Added FXAA.
>
> Sound
> - Radically reduced dsp on 3rd person footsteps to address directionality
> problems.
> - Remixed ladder footsteps to prevent players thinking someone was right
> next to them when they weren't.
> - Decreased weapon shot volumes relative to footsteps. This should cause
> one to increase their volume locally to the level they are used to playing,
> thereby loudening footsteps in the mix.
> - Reduced number of dynamic audio channels, thereby increasing the number
> of static ones. This is to counter the overrunning of static audio channels
> and dropping sounds.
> - Updated win round music.
> - Remixed deathcam music.
> - Added round start and team auto select countdown beeps.
> - Adjusted soundscapes on most maps.
>
> Game
> - Edited existing knife hit wall/world to be more universal for all
> surfaces. Added three more variations.
> - Lowered AK47 position to match m4.
> - Fixed crouch/jump-crouch seeing through the ceiling.
> - Casual mode limit changed from 30 minutes to 10 rounds.
> - Fixed exagerated neck hitbox that made headshots much easier.
> - Refined most hitboxes to better match player geometry.
> - Fixed one-way smoke grenades.
>
> UI
> - Implemented achievement medals.
> - Dynamically resizing the pause menu panels to match the number of
> options present. Fixing the back button on the subpanel to swap to a button
> hint string for console/controller.
> - Fixed renaming of files when pressing F5 for death cam.
> - Fixed overlap between Health/Armor panel and spectator panel.
> - Adding playing joing messages and playing as bot message to mini
> scoreboard
> - Adding hud alerts panel for telling you match state
> - Changed art and animation for alert, achievement, info and defuse
> panels.
> - Added icon for defusing without a defuse kit to defuse panel.
> - Updated some weapon images.
> - Added element to the team miniscoreboard that displays when you're
> currently controlling a bot as well as what team you are playing on every
> time you spawn.
> - Added alerts for last round of first half, last round of match, and
> match-point.
> - Fixed some defuse panel data.
> - Added CT defusing state to player ID.
>
> General
> - Fixed bug where spectating player's view would pop back up when observed
> player was in full duck.
> - Fixed miscellaneous map bugs.
> - Remove capping mouse accel values (caused negative in-game effects)
> - Reducing the latency between bomb defuse thinks, which causes the defuse
> HUD to feel laggy and allows a non-fixed duration of time where you can let
> go of the defuse button and still be counted as defusing as long as you
> press defuse again before the next c4 think.
>
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