Please try to keep the memes on reddit; this mailing list is a useful
resource for many of us.

 

Will Graham

 

From: [email protected]
[mailto:[email protected]] On Behalf Of Jonathan
Baldwin
Sent: Monday, March 10, 2014 6:10 PM
To: [email protected]
Subject: Re: [Csgo_servers] csgo 1.32.5.1

 

*       Dust 2 Boss

*       You have to kill all the chickens in less then 15 seconds. Then the
mega boss will then appear in either Long A pit or B tunnels. Only knives
can hurt him.

 

On Mon, Mar 10, 2014 at 6:00 PM, Joseph Lopez <[email protected]
<mailto:[email protected]> > wrote:

Patch notesss??

On Mar 10, 2014 3:14 AM, "Ejziponken -" <[email protected]
<mailto:[email protected]> > wrote:

Still no patchnotes?!

  _____  

Date: Mon, 10 Mar 2014 02:56:55 +0100
From: [email protected] <mailto:[email protected]> 
To: [email protected]
<mailto:[email protected]> 
Subject: Re: [Csgo_servers] csgo 1.32.5.1

i already said 'SORRY'... 

tired + 'right date' ( 10th march ... forget the year i didnt look for...) =
mistake!


Am 10.03.2014 02:52, schrieb wickedplayer494:

PleasepleasePLEASE don't make my job harder by distributing this (or
Winnie's unofficial parody changelog). People flipped out at me for freaking
out when the fake Eric Smith posted to HLDS about a TF update, and when the
damage was already done, I was the only one making attempts to clean the
mess up. It's already spreading eerily similar to that incident which
happened not that long ago (in December of 2013).

All you're doing is wasting your resources, my resources (warning people not
to distribute it), and everyone else's time.

On 3/9/2014 8:31 PM, [email protected] <mailto:[email protected]>  wrote:

http://store.steampowered.com/news/7495/ 

New 
- Enabled Arsenal Mode: Demolition ( Gungame-objective ). 
- Set quickmatch to Arsenal Demolition, de_lake. 

Graphics 
- Replaced Source shadow engine. 
- Added support for Intel integrated graphics chipsets. 
- Added FXAA. 

Sound 
- Radically reduced dsp on 3rd person footsteps to address directionality
problems. 
- Remixed ladder footsteps to prevent players thinking someone was right
next to them when they weren't. 
- Decreased weapon shot volumes relative to footsteps. This should cause one
to increase their volume locally to the level they are used to playing,
thereby loudening footsteps in the mix. 
- Reduced number of dynamic audio channels, thereby increasing the number of
static ones. This is to counter the overrunning of static audio channels and
dropping sounds. 
- Updated win round music. 
- Remixed deathcam music. 
- Added round start and team auto select countdown beeps. 
- Adjusted soundscapes on most maps. 

Game 
- Edited existing knife hit wall/world to be more universal for all
surfaces. Added three more variations. 
- Lowered AK47 position to match m4. 
- Fixed crouch/jump-crouch seeing through the ceiling. 
- Casual mode limit changed from 30 minutes to 10 rounds. 
- Fixed exagerated neck hitbox that made headshots much easier. 
- Refined most hitboxes to better match player geometry. 
- Fixed one-way smoke grenades. 

UI 
- Implemented achievement medals. 
- Dynamically resizing the pause menu panels to match the number of options
present. Fixing the back button on the subpanel to swap to a button hint
string for console/controller. 
- Fixed renaming of files when pressing F5 for death cam. 
- Fixed overlap between Health/Armor panel and spectator panel. 
- Adding playing joing messages and playing as bot message to mini
scoreboard 
- Adding hud alerts panel for telling you match state 
- Changed art and animation for alert, achievement, info and defuse panels. 
- Added icon for defusing without a defuse kit to defuse panel. 
- Updated some weapon images. 
- Added element to the team miniscoreboard that displays when you're
currently controlling a bot as well as what team you are playing on every
time you spawn. 
- Added alerts for last round of first half, last round of match, and
match-point. 
- Fixed some defuse panel data. 
- Added CT defusing state to player ID. 

General 
- Fixed bug where spectating player's view would pop back up when observed
player was in full duck. 
- Fixed miscellaneous map bugs. 
- Remove capping mouse accel values (caused negative in-game effects) 
- Reducing the latency between bomb defuse thinks, which causes the defuse
HUD to feel laggy and allows a non-fixed duration of time where you can let
go of the defuse button and still be counted as defusing as long as you
press defuse again before the next c4 think. 

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